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Text File  |  1999-09-21  |  89KB  |  5,765 lines

  1. ; ART.INI
  2. ; This control file provides the information necessary to handle the
  3. ; artwork in Tiberian Sun. The information usually covers sprite
  4. ; animation and related characteristics. There is one section
  5. ; for each sprite data file. The sprite section names are unique
  6. ; within the system and are referred to by name in the RULES.INI
  7. ; control file.
  8.  
  9. ; *** Game Object Art ***
  10. ; Cameo = image to use if this object happens to appear in the sidebar (def=none)
  11. ; Voxel = Is this a voxel image (def=no)?
  12. ; Remapable = Can this object be remapped to owner's color (def=no)?
  13. ; Normalized = If its animation be regulated to appear constant speed (def=no)?
  14. ; Theater = Does it have theater specific imagery (def=no)?
  15. ; NewTheater = Does it have theater specific name (def=no)? This changes the second character of the name dependant on theater.
  16. ; RotCount = number of rotation stages [old system only] (def=32)?
  17. ; ShadowIndex = index of voxel piece to use for the shadow (def=0) [only needed for voxel hierarchies]
  18. ; TurretOffset = turret center offset along body centerline (def=0)
  19. ; FireAngle = default angle to raise barrel above direct line to targe [in degrees] (def=10)
  20. ; BarrelLength = length of barrel expressed in 1.5 inch increments (def = 0 i.e., no independant barrel equipped)
  21. ; BarrelOffset = barrel pivot point [distance from center-base along X (horz) axis and Y (vert) axis]
  22. ; PrimaryFireFLH = lepton offset [Forward,Lateral,Height from turret center] for bullet start position (def=0,0,0)
  23. ; SecondaryFireFLH = alternate weapon offset for bullet start position (def=0,0,0)
  24. ;  <<< applies only to artwork used for infantry >>>
  25. ;    Sequence = infantry animation sequence name [required]
  26. ;    Crawls = Does the infantry have crawling animation [else it is running] (def=yes)?
  27. ;    FireUp = frame of projectile launch when firing standing [required if it has firing animation] (def=0)
  28. ;  <<< applies only to vehicles >>>
  29. ;    VisibleLoad = Does the unit have duplicate shape set for loaded with ammo state (def=no)?
  30. ;    UseTurretShadow = use the turret of the object to cast shadow (def=no)?
  31. ;  <<< applies only to building types >>>
  32. ;    Foundation = the size of the building [width x height] (def=1x1)
  33. ;    Height = height of the building [in levels]
  34. ;    PrimaryFirePixelOffset = Pixel offset to apply to building when firing a bullet. Used when the building has no turret and so the offset is fixed.
  35. ;    SecondaryFirePixelOffset = Pixel offset to apply to building when firing a bullet. Used when the building has no turret and so the offset is fixed.
  36. ;    SimpleDamage = Does building have simple damage imagery (def=yes)?
  37. ;    Buildup = graphic image to use when construction occurs (def=none)
  38. ;    AuxAnim = Anim to use for overlaying animation states.
  39. ;    AltImage = Is there an alternate image [frame #2] to use when viewed by enemy player (def=no)?
  40. ;    ChargeAnim = Does this building have Tesla-coil like charge up anim (def=no)?
  41. ;    SiloDamage = Is damage image based on base Tiberium storage level (def=no)?
  42. ;    Flat = Is building flat on the ground [helps with drawing logic to know this] (def=no)?
  43. ;    Recoilless = Does the building NOT have recoil anim even though it might have a turret (def=no)?
  44. ;    ToOverlay = when placed down, actually convert into this overlay type (def=none)
  45. ;    DamageLevels = how many levels of damage it can take [for walls only]
  46. ;    PowerUp1Anim = The animation to add to this building when powered up by one level
  47. ;    PowerUp1AnimDamaged = Damaged version of The animation to add to this building when powered up by one level
  48. ;    PowerUp1LocX = The x offset from the buildings draw position for this powerup animation
  49. ;    PowerUp1LocY = The x offset from the buildings draw position for this powerup animation
  50. ;    PowerUp1LocZ = Adjustment to normal Z when rendering this animation. This could be used to make the animation appear behind the building.
  51. ;    PowerUp1YSort= Amount to add to anims sorting position so that it renders in the correct order relative to other objects
  52. ;    PowerUp2Anim = The animation to add to this building (in addition to the level 1 power up) when powered up by two levels
  53. ;    PowerUp2AnimDamaged = Damaged version of The animation to add to this building when powered up by two level
  54. ;    PowerUp2LocX = The x offset from the buildings draw position for this powerup animation
  55. ;    PowerUp2LocY = The x offset from the buildings draw position for this powerup animation
  56. ;    PowerUp2LocZ = Adjustment to normal Z when rendering this animation. This could be used to make the animation appear behind the building.
  57. ;    PowerUp2YSort= Amount to add to anims sorting position so that it renders in the correct order relative to other objects
  58. ;    PowerUp3Anim = The animation to add to this building (in addition to the level 1&2 power ups) when powered up by three levels
  59. ;    PowerUp3AnimDamaged = Damaged version of The animation to add to this building when powered up by three level
  60. ;    PowerUp3LocX = The x offset from the buildings draw position for this powerup animation
  61. ;    PowerUp3LocY = The x offset from the buildings draw position for this powerup animation
  62. ;    PowerUp3LocZ = Adjustment to normal Z when rendering this animation. This could be used to make the animation appear behind the building.
  63. ;    PowerUp3YSort= Amount to add to anims sorting position so that it renders in the correct order relative to other objects
  64. ;    ActiveAnim = Animation to use for building active animation
  65. ;    ActiveAnimDamaged = Animation to use for building active animation when damaged
  66. ;    ActiveAnimX = X offset from building position for active animation
  67. ;    ActiveAnimY = Y offset from building position for active animation
  68. ;    ActiveAnimYSort = Adjustment to position to use when sorting the layer prior to rendering.
  69. ;    ActiveAnimZAdjust = Adjustment to normal Z when rendering this animation over the building.
  70. ;    ActiveAnimPowered = Does the animation require that the building has power (def=yes)
  71. ;    ActiveAnimTwo = Animation to use for building active animation
  72. ;    ActiveAnimTwoDamaged = Animation to use for building active animation when damaged
  73. ;    ActiveAnimTwoX = X offset from building position for active animation
  74. ;    ActiveAnimTwoY = Y offset from building position for active animation
  75. ;    ActiveAnimTwoYSort = Adjustment to position to use when sorting the layer prior to rendering.
  76. ;    ActiveAnimTwoZAdjust = Adjustment to normal Z when rendering this animation over the building.
  77. ;    ActiveAnimTwoPowered = Does the animation require that the building has power (def=yes)
  78. ;    ActiveAnimThree = Animation to use for building active animation
  79. ;    ActiveAnimThreeDamaged = Animation to use for building active animation when damaged
  80. ;    ActiveAnimThreeX = X offset from building position for active animation
  81. ;    ActiveAnimThreeY = Y offset from building position for active animation
  82. ;    ActiveAnimThreeYSort = Adjustment to position to use when sorting the layer prior to rendering.
  83. ;    ActiveAnimThreeZAdjust = Adjustment to normal Z when rendering this animation over the building.
  84. ;    ActiveAnimThreePowered = Does the animation require that the building has power (def=yes)
  85. ;    TerrainPalette = Draw this in the terrain palette not the building palette. (def=no)
  86. ;  <<< applies on to vessels >>>
  87. ;    Rotates = Does the vessel rotate [old system only] (def=yes)?
  88. ;  <<< applies only to aircraft >>>
  89. ;    Rotors = Does this aicraft have an attached rotor animation (def=no)?
  90. ;    CustomRotor = Does it have custom rotor shapes according to facing (def=no)?
  91.  
  92. [JUMPJET]
  93. Cameo=JJETICON
  94. Sequence=JumpjetSequence
  95. Crawls=yes
  96. Remapable=yes
  97. FireUp=2
  98. PrimaryFireFLH=100,0,120
  99.  
  100. [CYC2]
  101. Cameo=CYBCICON
  102. Sequence=CyborgSequence
  103. Crawls=yes
  104. Remapable=yes
  105. FireUp=2
  106. PrimaryFireFLH=100,-50,130
  107.  
  108. [CHAMSPY]
  109. Cameo=CHAMICON
  110. Sequence=E1Sequence
  111. Crawls=yes
  112. Remapable=yes
  113. FireUp=2
  114.  
  115. [E1]
  116. Cameo=E1ICON
  117. Sequence=E1Sequence
  118. Crawls=yes
  119. Remapable=yes
  120. FireUp=2
  121. PrimaryFireFLH=80,0,85
  122.  
  123. [E2]
  124. Cameo=E2ICON
  125. Sequence=E1Sequence
  126. Crawls=yes
  127. Remapable=yes
  128. FireUp=6
  129. PrimaryFireFLH=60,0,100
  130.  
  131. [E3]
  132. Cameo=E4ICON
  133. Sequence=E1Sequence
  134. Crawls=yes
  135. Remapable=yes
  136. FireUp=2
  137. PrimaryFireFLH=100,-25,135
  138.  
  139. [FLAM]
  140. Cameo=WEATICON
  141. Sequence=E1Sequence
  142. Crawls=yes
  143. Remapable=yes
  144. FireUp=2
  145. PrimaryFireFLH=100,-25,135
  146.  
  147. [CHEM]
  148. Cameo=WEATICON
  149. Sequence=E1Sequence
  150. Crawls=yes
  151. Remapable=yes
  152. FireUp=2
  153. PrimaryFireFLH=100,-25,135
  154.  
  155. [WEEDGUY]
  156. Cameo=WEATICON
  157. Sequence=WeedSequence
  158. Crawls=yes
  159. Remapable=yes
  160. FireUp=2
  161.  
  162. [MEDIC]
  163. Cameo=MEDIICON
  164. Sequence=MedicSequence
  165. Crawls=yes
  166. Remapable=yes
  167. FireUp=2
  168. PrimaryFireFLH=0,0,100
  169.  
  170. [GHOST]
  171. Sequence=E1Sequence
  172. Cameo=GOSTICON
  173. Crawls=yes
  174. Remapable=yes
  175. FireUp=2
  176. PrimaryFireFLH=100,0,100
  177.  
  178. [MHIJACK]
  179. Sequence=E1Sequence
  180. Cameo=CHAMICON
  181. Crawls=yes
  182. Remapable=yes
  183. FireUp=2
  184.  
  185. [SLAV]
  186. Sequence=E1Sequence
  187. Crawls=yes
  188. Remapable=yes
  189. FireUp=2
  190. Cameo=CYBIICON
  191.  
  192. [CYBORG]
  193. Cameo=CYBIICON
  194. Sequence=E1Sequence
  195. Crawls=yes
  196. Remapable=yes
  197. FireUp=2
  198. PrimaryFireFLH=70,-30,120
  199.  
  200. [MUTANT]
  201. Sequence=E1Sequence
  202. Crawls=yes
  203. Remapable=yes
  204. FireUp=2
  205. Cameo=WEATICON
  206. PrimaryFireFLH=80,-30,85
  207.  
  208. [UMAGON]
  209. Sequence=E1Sequence
  210. Cameo=UMAGICON
  211. Crawls=yes
  212. Remapable=yes
  213. FireUp=2
  214. PrimaryFireFLH=100,0,100
  215.  
  216. [DOGGIE]
  217. Sequence=DoggieSequence
  218. Crawls=yes
  219. Remapable=yes
  220. FireUp=2
  221. PrimaryFireFLH=0,0,100
  222.  
  223. [MWMN]
  224. Sequence=E1Sequence
  225. Crawls=yes
  226. Remapable=yes
  227. Cameo=WEATICON
  228. FireUp=2
  229.  
  230. [OXANNA]
  231. Sequence=E1Sequence
  232. Crawls=yes
  233. Remapable=yes
  234. FireUp=2
  235. Cameo=UMAGICON
  236.  
  237. [TRATOS]
  238. Sequence=E1Sequence
  239. Crawls=yes
  240. Cameo=CHAMICON
  241. Remapable=yes
  242. FireUp=2
  243.  
  244. [MUTANT3]
  245. Sequence=E1Sequence
  246. Crawls=yes
  247. Cameo=E4ICON
  248. PrimaryFireFLH=80,-30,85
  249. Remapable=yes
  250. FireUp=2
  251.  
  252. [ENGINEER]
  253. Cameo=ENGNICON
  254. Sequence=E1Sequence
  255. Crawls=yes
  256. Remapable=yes
  257. FireUp=2
  258.  
  259. [CIV1]
  260. Sequence=E1Sequence
  261. Crawls=no
  262. FireUp=2
  263.  
  264. [CIV2]
  265. Sequence=E1Sequence
  266. Crawls=no
  267. FireUp=2
  268.  
  269. [CIV3]
  270. Sequence=E1Sequence
  271. Crawls=no
  272. FireUp=2
  273.  
  274. ; Vehicle artwork follows
  275.  
  276. [TRUCKA]
  277. Voxel=yes
  278. Remapable=yes
  279. PrimaryFireFLH=40,32,96
  280. SecondaryFireFLH=-32,80,120
  281. PBarrelLength=192
  282.  
  283. [TRUCKB]
  284. Voxel=yes
  285. Remapable=yes
  286. PrimaryFireFLH=40,32,96
  287. SecondaryFireFLH=-32,80,120
  288. PBarrelLength=192
  289.  
  290. [TRUK]
  291. Voxel=yes
  292. Cameo=BGGYICON
  293. Remapable=yes
  294. PrimaryFireFLH=40,32,96
  295. SecondaryFireFLH=-32,80,120
  296. PBarrelLength=192
  297.  
  298. [4TNK]
  299. Voxel=yes
  300. Remapable=yes
  301. Cameo=TICKICON
  302. PrimaryFireFLH=40,32,96
  303. SecondaryFireFLH=-32,80,120
  304. PBarrelLength=192
  305.  
  306. [ART2]
  307. Cameo=ARTYICON
  308. Remapable=yes
  309. TurretOffset=-56
  310. PBarrelLength=224
  311. Voxel=yes
  312. PrimaryFireFLH=0,0,64
  313.  
  314. [WEED]
  315. Cameo=WEEDICON
  316. Voxel=yes
  317. Remapable=yes
  318.  
  319. [HARV]
  320. Cameo=HARVICON
  321. Voxel=yes
  322. Remapable=yes
  323.  
  324. [HORV]
  325. Voxel=yes
  326. Remapable=yes
  327.  
  328. [REPAIR]
  329. Cameo=RBOTICON
  330. Voxel=yes
  331. Remapable=yes
  332. PrimaryFireFLH=110,0,105
  333.  
  334. [LPST]
  335. Cameo=LPSTICON
  336. Voxel=yes
  337. Remapable=yes
  338.  
  339. [ICBM]
  340. Voxel=yes
  341. Remapable=yes
  342. Cameo=LPSTICON
  343.  
  344. [MCV]
  345. Cameo=MCVICON
  346. Remapable=yes
  347. Voxel=yes
  348.  
  349. [HVR]
  350. Cameo=HOVRICON
  351. Voxel=yes
  352. TurretOffset=-64
  353. Remapable=yes
  354. PrimaryFireFLH=64,32,128
  355.  
  356. [APC]
  357. Cameo=APCICON
  358. Voxel=yes
  359. Remapable=yes
  360. PrimaryFireFLH=0,48,48
  361.  
  362. [FTNK]
  363. Voxel=yes
  364. Remapable=yes
  365. Cameo=SUBTICON
  366. PrimaryFireFLH=175,30,0
  367.  
  368. [ARTY]
  369. Voxel=yes
  370. Remapable=yes
  371. Cameo=BGGYICON
  372. PrimaryFireFLH=175,30,0
  373.  
  374. [MMCH]
  375. ;Image=MMECH
  376. Voxel=no
  377. Remapable=yes
  378. Cameo=MMCHICON
  379. PrimaryFireFLH=20,-50,100
  380. ;UseTurretShadow=yes
  381. PBarrelLength=250
  382. SBarrelLength=250
  383. TurretOffset=-16
  384. WalkFrames=15
  385.  
  386. [HMEC]
  387. Cameo=HMECICON
  388. Voxel=yes
  389. Remapable=yes
  390. PrimaryFireFLH=80,100,158
  391. SecondaryFireFLH=-60,100,158
  392. UseTurretShadow=yes
  393. ShadowIndex=12
  394.  
  395. [GGHUNT]
  396. Voxel=no
  397. Remapable=yes
  398. WalkFrames=8
  399.  
  400. [MRJ]
  401. Voxel=yes
  402. Cameo=SONIICON
  403. Remapable=yes
  404. PrimaryFireFLH=40,32,96
  405. SecondaryFireFLH=-32,80,120
  406. PBarrelLength=192
  407.  
  408. [2TNK]
  409. Voxel=yes
  410. Remapable=yes
  411. PrimaryFireFLH=40,32,96
  412. SecondaryFireFLH=-32,80,120
  413. PBarrelLength=192
  414. Cameo=TICKICON
  415.  
  416. [3TNK]
  417. Voxel=yes
  418. Remapable=yes
  419. PrimaryFireFLH=40,32,96
  420. SecondaryFireFLH=-32,80,120
  421. PBarrelLength=192
  422. Cameo=TICKICON
  423.  
  424. [1TNK]
  425. Voxel=yes
  426. Cameo=TICKICON
  427. Remapable=yes
  428. PrimaryFireFLH=25,0,50
  429. PBarrelLength=100
  430.  
  431. [SMECH]
  432. Voxel=no
  433. Remapable=yes
  434. Cameo=SMCHICON
  435. PrimaryFireFLH=0,48,48
  436. WalkFrames=12
  437. FiringFrames=4
  438.  
  439. [TTNK]
  440. Cameo=TICKICON
  441. Voxel=yes
  442. Remapable=yes
  443. PrimaryFireFLH=0,0,100
  444. PBarrelLength=136
  445. TurretOffset=64
  446.  
  447. [MLRS]
  448. Voxel=yes
  449. Remapable=yes
  450. Cameo=APCICON
  451. PrimaryFireFLH=0,0,100
  452. PBarrelLength=136
  453.  
  454. [BIKE]
  455. Cameo=CYCLICON
  456. Voxel=yes
  457. Remapable=yes
  458. PrimaryFireFLH=0,48,48
  459.  
  460. [BGGY]
  461. Cameo=BGGYICON
  462. Voxel=yes
  463. Remapable=yes
  464. PrimaryFireFLH=0,0,100
  465.  
  466. [SAPC]
  467. Cameo=SAPCICON
  468. Voxel=yes
  469. Remapable=yes
  470. PrimaryFireFLH=0,0,48
  471.  
  472. [STNK]
  473. Cameo=STNKICON
  474. Voxel=yes
  475. Remapable=yes
  476. PrimaryFireFLH=40,0,104
  477.  
  478. [SUBTANK]
  479. Cameo=SUBTICON
  480. Voxel=yes
  481. Remapable=yes
  482. PrimaryFireFLH=128,0,40
  483.  
  484. [SONIC]
  485. Cameo=SONIICON
  486. TurretOffset=-64
  487. Voxel=yes
  488. Remapable=yes
  489. PrimaryFireFLH=0,0,150
  490.  
  491. [BUS]
  492. Voxel=yes
  493.  
  494. [MONOCAR]
  495. Voxel=yes
  496.  
  497. [CARGOCAR]
  498. Voxel=yes
  499.  
  500. [MONOENG]
  501. Voxel=yes
  502.  
  503. [PICK]
  504. Voxel=yes
  505.  
  506. [CAR]
  507. Voxel=yes
  508. Cameo=BGGYICON
  509.  
  510. [WINI]
  511. Voxel=yes
  512.  
  513. ; Aircraft artwork follows
  514.  
  515. [ORCAB]
  516. Cameo=OBMBICON
  517. Voxel=yes
  518. PrimaryFireFLH=0,32,0
  519.  
  520. [ORCA]
  521. Cameo=ORCAICON
  522. Voxel=yes
  523. PrimaryFireFLH=0,32,0
  524.  
  525. [ORCATRAN]
  526. Cameo=CRRYICON
  527. Voxel=yes
  528.  
  529. [TRNSPORT]
  530. Cameo=OTRNICON
  531. Voxel=yes
  532.  
  533. [SCRIN]
  534. Cameo=PROICON
  535. Voxel=yes
  536. PrimaryFireFLH=0,32,0
  537.  
  538. [APACHE]
  539. Cameo=APCHICON
  540. Voxel=yes
  541. PrimaryFireFLH=0,32,0
  542.  
  543. [DPOD]
  544. Voxel=yes
  545. Remapable=yes
  546. Cameo=DETNICON
  547. PrimaryFireFLH=0,0,0
  548.  
  549. [DSHP]
  550. Voxel=yes
  551. Remapable=yes
  552. PrimaryFireFLH=0,0,0
  553. Cameo=CRRYICON
  554.  
  555. ; Building artwork follows
  556.  
  557. [GATECH]
  558. Remapable=yes
  559. Normalized=yes
  560. Cameo=TECHICON
  561. Height=2
  562. Foundation=3x2
  563. Buildup=GATECHMK
  564. DemandLoadBuildup=true
  565. FreeBuildup=true
  566. NewTheater=yes
  567. ActiveAnim=GATECH_A
  568. ActiveAnimZAdjust=-100
  569. ActiveAnimDamaged=GATECH_AD
  570.  
  571. [GAWEAP]
  572. Remapable=yes
  573. Cameo=WEAPICON
  574. Foundation=4x3
  575. Height=2
  576. NormalZAdjust=-10
  577. AnimActive=0,1,0
  578. Buildup=GAWEAPMK
  579. DemandLoadBuildup=true
  580. FreeBuildup=true
  581. DeployingAnim=GAWEAP_2
  582. DoorAnim=GAWEAP_D
  583. DoorStages=9
  584. UnderDoorAnim=GAWEAP_1
  585. NewTheater=yes
  586. BibShape=GAWEAPBB
  587. ActiveAnim=GAWEAP_A
  588. ActiveAnimZAdjust=-119
  589. ActiveAnimTwo=GAWEAP_B
  590. ActiveAnimTwoZAdjust=-119
  591. ActiveAnimThree=GAWEAP_C
  592. ActiveAnimThreeZAdjust=-119
  593.  
  594. [NAWEAP]
  595. Remapable=yes
  596. Cameo=NWEPICON
  597. Foundation=4x3
  598. Height=2
  599. AnimActive=0,1,0
  600. Buildup=NAWEAPMK
  601. DemandLoadBuildup=true
  602. FreeBuildup=true
  603. DeployingAnim=NAWEAP_2
  604. DoorAnim=NAWEAP_B
  605. DoorStages=10
  606. DamagedDoor=yes
  607. UnderDoorAnim=NAWEAP_1
  608. NewTheater=yes
  609. BibShape=NAWEAPBB
  610. ProductionAnim=NAWEAP_A
  611. ProductionAnimX=0
  612. ProductionAnimY=0
  613. ProductionAnimYSort=0
  614. ProductionAnimZAdjust=-119
  615.  
  616. [GACNST]
  617. Remapable=yes
  618. Foundation=3x3
  619. Height=1.5
  620. AnimActive=0,26,3
  621. Buildup=GACNSTMK
  622. DemandLoadBuildup=true
  623. FreeBuildup=true
  624. NewTheater=yes
  625. Cameo=MCVICON
  626. ActiveAnim=GACNST_A
  627. ActiveAnimDamaged=GACNST_AD
  628. ActiveAnimZAdjust=-77
  629. ActiveAnimTwo=GACNST_C
  630. ActiveAnimTwoDamaged=GACNST_CD
  631. ActiveAnimTwoZAdjust=-77
  632. ActiveAnimThree=GACNST_B
  633. ActiveAnimThreeZAdjust=-27
  634. PreProductionAnim=GACNST_B
  635. PreProductionAnimZAdjust=-15
  636. ProductionAnim=GACNST_D
  637. ProductionAnimZAdjust=-25
  638.  
  639. [NAREFN]
  640. Remapable=yes
  641. Cameo=REFICON
  642. Foundation=4x3
  643. Height=2
  644. ZShapePointMove= 24, -12
  645. Buildup=NAREFNMK
  646. DemandLoadBuildup=true
  647. FreeBuildup=true
  648. BibShape=NAREFNBB
  649. NewTheater=yes
  650. ActiveAnim=NAREFN_C
  651. ActiveAnimZAdjust=-100
  652. ActiveAnimTwo=NAREFN_B
  653. ActiveAnimTwoZAdjust=-250
  654. ActiveAnimTwoPowered=no
  655. PreProductionAnim=NAREFN_A
  656. ProductionAnim=NAREFN_AR
  657.  
  658. [GASILO]
  659. Remapable=yes
  660. Cameo=SILOICON
  661. Foundation=2x2
  662. Buildup=GASILOMK
  663. DemandLoadBuildup=true
  664. FreeBuildup=true
  665. SiloDamage=yes
  666. NewTheater=yes
  667. ActiveAnim=GASILO_B
  668. ActiveAnimDamaged=GASILO_BD
  669. SpecialAnim=GASILO_A
  670. SpecialAnimDamaged=GASILO_AD
  671. SpecialAnimZAdjust=-32
  672.  
  673. [GAHPAD]
  674. Remapable=yes
  675. Cameo=HELIICON
  676. Foundation=2x2
  677. Height=1
  678. Flat=yes
  679. Buildup=GAHPADMK
  680. BibShape=GAHPADBB
  681. DemandLoadBuildup=true
  682. FreeBuildup=true
  683. NewTheater=yes
  684. ActiveAnim=GAHPAD_A
  685. ActiveAnimY=-12
  686. ActiveAnimZAdjust=-32
  687. ActiveAnimDamaged=GAHPAD_AD
  688.  
  689. [NAHPAD]
  690. Remapable=yes
  691. Cameo=NHPDICON
  692. Foundation=2x2
  693. Height=1.5
  694. Flat=yes
  695. Buildup=NAHPADMK
  696. BibShape=NAHPADBB
  697. DemandLoadBuildup=true
  698. FreeBuildup=true
  699. NewTheater=yes
  700. ActiveAnim=NAHPAD_A
  701. ActiveAnimZAdjust=-32
  702. ActiveAnimDamaged=NAHPAD_AD
  703.  
  704. [NARADR]
  705. Remapable=yes
  706. Normalized=yes
  707. Height=3
  708. Cameo=NRADICON
  709. Foundation=2x2
  710. Buildup=NARADRMK
  711. DemandLoadBuildup=true
  712. FreeBuildup=true
  713. ;NewTheater=yes
  714. ActiveAnim=NARADR_A
  715. ActiveAnimDamaged=NARADR_AD
  716. ActiveAnimZAdjust=-60
  717. ActiveAnimYSort=100
  718.  
  719. [GAPLUG]
  720. Remapable=yes
  721. Normalized=yes
  722. Cameo=PLUGICON
  723. Foundation=2x3
  724. Height=2
  725. Buildup=GAPLUGMK
  726. DemandLoadBuildup=true
  727. FreeBuildup=true
  728. NewTheater=yes
  729. ActiveAnim=GAPLUG_A
  730. ActiveAnimZAdjust=-60
  731. ActiveAnimPowered=yes
  732. ActiveAnimTwo=GAPLUG_B
  733. ActiveAnimTwoDamaged=GAPLUG_BD
  734. ActiveAnimTwoZAdjust=-100
  735. ActiveAnimTwoPowered=no
  736. ActiveAnimTwoPoweredLight=yes
  737. ActiveAnimThree=GAPLUG_C
  738. ActiveAnimThreeZAdjust=-60
  739. ActiveAnimThreePowered=no
  740. ActiveAnimThreePoweredLight=yes
  741. PowerUp1LocXX=0
  742. PowerUp1LocYY=0
  743. PowerUp1LocZZ=-30
  744. PowerUp1YSort=-5
  745. PowerUp2LocXX=-24
  746. PowerUp2LocYY=-12
  747. PowerUp2LocZZ=-42
  748. PowerUp2YSort=50
  749.  
  750. [GARADR]
  751. Remapable=yes
  752. Normalized=yes
  753. Cameo=RADRICON
  754. Foundation=2x2
  755. Height=3
  756. Buildup=GARADRMK
  757. DemandLoadBuildup=true
  758. FreeBuildup=true
  759. NewTheater=yes
  760. ActiveAnim=GARADR_A
  761. ActiveAnimDamaged=GARADR_AD
  762. ActiveAnimZAdjust=-60
  763. ActiveAnimPowered=yes
  764.  
  765. [NASTLH]
  766. Cameo=CLCKICON
  767. Remapable=yes
  768. Normalized=yes
  769. Foundation=3x2
  770. Buildup=NASTLHMK
  771. DemandLoadBuildup=true
  772. FreeBuildup=true
  773. NewTheater=yes
  774. ActiveAnim=NASTLH_A
  775. ActiveAnimDamaged=NASTLH_AD
  776. ActiveAnimZAdjust=-40
  777.  
  778. [GAPOWR]
  779. Normalized=yes
  780. Remapable=yes
  781. Cameo=POWRICON
  782. Foundation=2x2
  783. Buildup=GAPOWRMK
  784. DemandLoadBuildup=true
  785. FreeBuildup=true
  786. NewTheater=yes
  787. Height=2
  788. PowerUp1Anim=GAPOWR_B
  789. PowerUp1LocXX=-24
  790. PowerUp1LocYY=13
  791. PowerUp1LocZZ=-17
  792. PowerUp1YSort=-5
  793. ;PowerUp2Anim=GAPOWR_B
  794. ;PowerUp2LocXX=0
  795. ;PowerUp2LocYY=0
  796. ;PowerUp2LocZZ=-32
  797. ;PowerUp2YSort=-5
  798. PowerUp2Anim=GAPOWR_B
  799. PowerUp2LocXX=-48
  800. PowerUp2LocYY=0
  801. PowerUp2LocZZ=-32
  802. PowerUp2YSort=-5
  803. ActiveAnim=GAPOWR_A
  804. ActiveAnimDamaged=GAPOWR_AD
  805. ActiveAnimZAdjust=-100
  806. ActiveAnimTwo=GAPOWR_B
  807. ActiveAnimTwoZAdjust=-32
  808. ActiveAnimTwoYSort=-5
  809.  
  810. [NAPOWR]
  811. Normalized=yes
  812. Remapable=yes
  813. Cameo=NPWRICON
  814. Foundation=2x2
  815. Height=2
  816. Buildup=NAPOWRMK
  817. DemandLoadBuildup=true
  818. FreeBuildup=true
  819. NewTheater=yes
  820. ActiveAnim=NAPOWR_A
  821. ActiveAnimDamaged=NAPOWR_AD
  822. ActiveAnimZAdjust=-100
  823.  
  824. [NAAPWR]
  825. Normalized=yes
  826. Remapable=yes
  827. Cameo=APWRICON
  828. Foundation=2x3
  829. Height=2
  830. Buildup=NAAPWRMK
  831. DemandLoadBuildup=true
  832. FreeBuildup=true
  833. NewTheater=yes
  834. ActiveAnim=NAAPWR_A
  835. ActiveAnimDamaged=NAAPWR_AD
  836. ActiveAnimZAdjust=-100
  837.  
  838. [CAHOSP]
  839. Normalized=yes
  840. Remapable=no
  841. Foundation=3x4
  842. Height=2
  843. Buildup=CAHOSP
  844. NewTheater=yes
  845. ActiveAnim=CAHOSP_A
  846. ActiveAnimZAdjust=-100
  847. DemandLoad=true
  848.  
  849. [TRAN]
  850. Cameo=CRRYICON
  851. Voxel=yes
  852. Rotors=Yes
  853. Remapable=yes
  854. PrimaryFireFLH=0,32,0
  855.  
  856. [HIND]
  857. Cameo=APCHICON
  858. Voxel=yes
  859. Remapable=yes
  860. PrimaryFireFLH=0,32,0
  861.  
  862. [CAARMR]
  863. Normalized=yes
  864. Remapable=no
  865. Foundation=2x2
  866. Height=1
  867. Image=CAARMR_A
  868. Buildup=CAARMR
  869. NewTheater=yes
  870. ActiveAnim=CAARMR_A
  871. ActiveAnimZAdjust=-100
  872. ActiveAnimPowered=no
  873. DemandLoad=true
  874. Cameo=BRRKICON
  875.  
  876. [CAPYR01]
  877. Normalized=yes
  878. Remapable=no
  879. Foundation=2x2
  880. Height=2
  881. NewTheater=yes
  882. TerrainPalette=yes
  883. ExtraDamageStage=no
  884. DemandLoad=true
  885.  
  886. [HELI]
  887. Cameo=APCHICON
  888. Voxel=yes
  889. Rotors=Yes
  890. Remapable=yes
  891. PrimaryFireFLH=0,32,0
  892.  
  893. [CAPYR02]
  894. Normalized=yes
  895. Remapable=no
  896. Foundation=4x4
  897. Height=4
  898. NewTheater=yes
  899. TerrainPalette=yes
  900. ExtraDamageStage=no
  901. DemandLoad=true
  902.  
  903. [CAPYR03]
  904. Normalized=yes
  905. Remapable=no
  906. Foundation=4x4
  907. Height=4
  908. NewTheater=yes
  909. TerrainPalette=yes
  910. ExtraDamageStage=no
  911. DemandLoad=true
  912.  
  913. [CACRSH01]
  914. Normalized=yes
  915. Remapable=no
  916. Foundation=1x1
  917. Height=1
  918. NewTheater=yes
  919. TerrainPalette=yes
  920. ExtraDamageStage=no
  921. DemandLoad=true
  922.  
  923. [CACRSH02]
  924. Normalized=yes
  925. Remapable=no
  926. Foundation=1x1
  927. Height=1
  928. NewTheater=yes
  929. TerrainPalette=yes
  930. ExtraDamageStage=no
  931. DemandLoad=true
  932.  
  933. [CACRSH03]
  934. Normalized=yes
  935. Remapable=no
  936. Foundation=1x1
  937. Height=1
  938. NewTheater=yes
  939. TerrainPalette=yes
  940. ExtraDamageStage=no
  941. DemandLoad=true
  942.  
  943. [CACRSH04]
  944. Normalized=yes
  945. Remapable=no
  946. Foundation=1x1
  947. Height=1
  948. NewTheater=yes
  949. TerrainPalette=yes
  950. ExtraDamageStage=no
  951. DemandLoad=true
  952.  
  953. [CACRSH05]
  954. Normalized=yes
  955. Remapable=no
  956. Foundation=1x1
  957. Height=1
  958. NewTheater=yes
  959. TerrainPalette=yes
  960. ExtraDamageStage=no
  961. DemandLoad=true
  962.  
  963. [CAARAY]
  964. Cameo=
  965. Normalized=yes
  966. Remapable=no
  967. Foundation=2x2
  968. Buildup=
  969. Height=3
  970. NewTheater=yes
  971. ActiveAnim=CAARAY_A
  972. ActiveAnimZAdjust=-100
  973. ActiveAnimTwo=CAARAY_B
  974. ActiveAnimTwoZAdjust=-100
  975. ActiveAnimThree=CAARAY_C
  976. ActiveAnimThreeDamaged=CAARAY_CD
  977. ActiveAnimThreeZAdjust=-100
  978. ActiveAnimFour=CAARAY_D
  979. ActiveAnimFourDamaged=CAARAY_DD
  980. ActiveAnimFourZAdjust=-100
  981. DemandLoad=true
  982.  
  983. [GASPOT]
  984. Cameo=SPOTICON
  985. Normalized=yes
  986. Remapable=yes
  987. Foundation=1x1
  988. Buildup=GASPOTMK
  989. DemandLoadBuildup=true
  990. Height=3
  991. NewTheater=yes
  992. ActiveAnim=GASPOT_A
  993. ActiveAnimDamaged=GASPOT_AD
  994. ActiveAnimZAdjust=-100
  995.  
  996. [GADPSA]
  997. Normalized=yes
  998. Remapable=yes
  999. Foundation=1x1
  1000. Buildup=GADPSAMK
  1001. Height=2
  1002. NewTheater=yes
  1003. ActiveAnim=GADPSA_A
  1004. ActiveAnimZAdjust=-100
  1005. ExtraLight=-100
  1006.  
  1007. [GAICBM]
  1008. Normalized=yes
  1009. Remapable=yes
  1010. Foundation=1x1
  1011. Buildup=GAICBMMK
  1012. DemandLoadBuildup=true
  1013. FreeBuildup=true
  1014. Height=2
  1015. NewTheater=yes
  1016. ActiveAnim=GAICBM_A
  1017. ActiveAnimZAdjust=-100
  1018. ExtraLight=-100
  1019.  
  1020. [GATICK]
  1021. Normalized=yes
  1022. Remapable=yes
  1023. Foundation=1x1
  1024. Buildup=GATICKMK
  1025. Height=1
  1026. NewTheater=yes
  1027. ExtraLight=-100
  1028. PrimaryFireFLH=48,0,64
  1029. PBarrelLength=136
  1030.  
  1031. [GAARTY]
  1032. Normalized=yes
  1033. Remapable=yes
  1034. Foundation=1x1
  1035. Buildup=GAARTYMK
  1036. Height=1
  1037. NewTheater=yes
  1038. ExtraLight=350
  1039. PBarrelLength=224
  1040. PrimaryFireFLH=-0,0,64
  1041. TurretNotExportedOnGround=yes
  1042.  
  1043. [NATECH]
  1044. Remapable=yes
  1045. Normalized=yes
  1046. Cameo=NTCHICON
  1047. Foundation=2x2
  1048. Buildup=NATECHMK
  1049. DemandLoadBuildup=true
  1050. FreeBuildup=true
  1051. NewTheater=yes
  1052. ActiveAnim=NATECH_A
  1053. ActiveAnimZAdjust=-100
  1054.  
  1055. [NAHAND]
  1056. Remapable=yes
  1057. Normalized=yes
  1058. Cameo=HANDICON
  1059. Foundation=3x2
  1060. Buildup=NAHANDMK
  1061. DemandLoadBuildup=true
  1062. FreeBuildup=true
  1063. NewTheater=yes
  1064. ActiveAnim=NAHAND_A
  1065. ActiveAnimZAdjust=-100
  1066. ActiveAnimTwo=NAHAND_B
  1067. ActiveAnimTwoDamaged=NAHAND_BD
  1068. ActiveAnimTwoZAdjust=-50
  1069.  
  1070. [GAPILE]
  1071. Remapable=yes
  1072. Normalized=yes
  1073. Cameo=BRRKICON
  1074. Foundation=2x2
  1075. Buildup=GAPILEMK
  1076. DemandLoadBuildup=true
  1077. FreeBuildup=true
  1078. NewTheater=yes
  1079. ActiveAnim=GAPILE_C
  1080. ActiveAnimDamaged=GAPILE_CD
  1081. ActiveAnimZAdjust=-39
  1082. ActiveAnimPowered=no
  1083. ActiveAnimTwo=GAPILE_A
  1084. ActiveAnimTwoZAdjust=-39
  1085. ActiveAnimThree=GAPILE_B
  1086. ActiveAnimThreeZAdjust=-39
  1087.  
  1088. [GADEPT]
  1089. Remapable=yes
  1090. Normalized=yes
  1091. Cameo=FIXICON
  1092. Foundation=3x3
  1093. AnimActive=0,7,2
  1094. Flat=yes
  1095. Buildup=GADEPTMK
  1096. DemandLoadBuildup=true
  1097. FreeBuildup=true
  1098. NewTheater=yes
  1099. BibShape=GADEPTBB
  1100. ActiveAnim=GADEPT_A
  1101. ActiveAnimDamaged=GADEPT_AD
  1102. ActiveAnimZAdjust=-100
  1103. ActiveAnimTwo=GADEPT_B
  1104. ActiveAnimTwoZAdjust=-100
  1105. SpecialAnim=GADEPT_C1
  1106. SpecialAnimZAdjust=-100
  1107. SpecialAnimTwo=GADEPT_C2
  1108. SpecialAnimTwoZAdjust=-100
  1109. SpecialAnimThree=GADEPT_C3
  1110. SpecialAnimThreeZAdjust=-100
  1111. ProductionAnim=GADEPT_D
  1112. ProductionAnimDamaged=GADEPT_DD
  1113. ProductionAnimZAdjust=-100
  1114.  
  1115. [GAPAVE]
  1116. Foundation=4x4
  1117. Cameo=PAVEICON
  1118. ;IsNewTheater=yes
  1119.  
  1120. [GAGREEN]
  1121. ;Cameo=WALLICON
  1122. Foundation=2x2
  1123.  
  1124. [GASAND]
  1125. Cameo=SBAGICON
  1126. Foundation=1x1
  1127. ToOverlay=GASAND
  1128. DamageLevels=2
  1129. NewTheater=yes
  1130.  
  1131. [GAWALL]
  1132. Cameo=WALLICON
  1133. Foundation=1x1
  1134. ToOverlay=GAWALL
  1135. DamageLevels=3
  1136. NewTheater=yes
  1137.  
  1138. [NAWALL]
  1139. Cameo=NWALICON
  1140. Foundation=1x1
  1141. ToOverlay=NAWALL
  1142. DamageLevels=3
  1143. NewTheater=yes
  1144.  
  1145. [CABHUT]
  1146. Foundation=1x1
  1147. NewTheater=yes
  1148.  
  1149. [CTDAM]
  1150. Foundation=2x5
  1151. NewTheater=yes
  1152. ;ActiveAnim=CTDAM_A    WST 7/16/99 commented out to minimize bad palette problem
  1153. ;ActiveAnimY=-1
  1154. ;ActiveAnimDamaged=CTDAM_AD
  1155. ;ActiveAnimTwo=CTDAM_B
  1156. ;ActiveAnimTwoDamaged=CTDAM_BD
  1157. TerrainPalette=yes
  1158. ExtraDamageStage=false
  1159. DemandLoad=true
  1160.  
  1161. [UFO]
  1162. Foundation=6x4
  1163. TerrainPalette=yes
  1164. ExtraDamageStage=false
  1165. DemandLoad=true
  1166. Theater=yes
  1167. Height=6
  1168.  
  1169. [AMMO01]
  1170. Foundation=1x1
  1171. TerrainPalette=no
  1172. ExtraDamageStage=false
  1173. DemandLoad=false
  1174. Theater=no
  1175. Height=1
  1176.  
  1177. [NAPULS]
  1178. Cameo=EMPICON
  1179. Remapable=yes
  1180. Normalized=yes
  1181. Foundation=2x2
  1182. PrimaryFireFLH=0,0,80
  1183. TurretNotExportedOnGround=yes
  1184. PBarrelLength=110
  1185. Buildup=NAPULSMK
  1186. DemandLoadBuildup=true
  1187. FreeBuildup=true
  1188. NewTheater=yes
  1189.  
  1190. [GACTWR]
  1191. Image=GACTWR
  1192. Remapable=yes
  1193. Normalized=yes
  1194. Cameo=TOWRICON
  1195. Foundation=1x1
  1196. Buildup=GACTWRMK
  1197. DemandLoadBuildup=true
  1198. FreeBuildup=true
  1199. NewTheater=yes
  1200. ActiveAnim=GACTWR_A
  1201. ActiveAnimZAdjust=-39
  1202.  
  1203. [GAGATE_A]
  1204. Image=GAGATE_A
  1205. Remapable=yes
  1206. Cameo=GATEICON
  1207. Foundation=3x1
  1208. Buildup=GAGATE_A
  1209. SpecialZOverlay=GAGATEZA
  1210. GateStages=9
  1211. NewTheater=yes
  1212.  
  1213. [GAGATE_B]
  1214. Image=GAGATE_B
  1215. Remapable=yes
  1216. Cameo=GAT2ICON
  1217. Foundation=1x3
  1218. Buildup=GAGATE_B
  1219. SpecialZOverlay=GAGATEZB
  1220. GateStages=9
  1221. NewTheater=yes
  1222.  
  1223. [NAGATE_A]
  1224. Image=NAGATE_A
  1225. Remapable=yes
  1226. Cameo=NGATICON
  1227. Foundation=3x1
  1228. Buildup=NAGATE_A
  1229. SpecialZOverlay=NAGATEZA
  1230. GateStages=6
  1231. NewTheater=yes
  1232.  
  1233. [NAGATE_B]
  1234. Image=NAGATE_B
  1235. Remapable=yes
  1236. Cameo=NGA2ICON
  1237. Foundation=1x3
  1238. Buildup=NAGATE_B
  1239. SpecialZOverlay=NAGATEZB
  1240. GateStages=6
  1241. NewTheater=yes
  1242.  
  1243. [GALITE]
  1244. Cameo=LITEICON
  1245. Image=GALITE
  1246. Remapable=yes
  1247. Foundation=1x1
  1248. Buildup=blahblah
  1249. TerrainPalette=yes
  1250. NewTheater=yes
  1251. ExtraDamageStage=false
  1252. ;DemandLoad=yes
  1253. ;Theater=yes
  1254.  
  1255. [NATMPL]
  1256. Image=NATMPL
  1257. Cameo=TMPLICON
  1258. Height=2.5
  1259. Foundation=4x3
  1260. Buildup=NATMPLMK
  1261. DemandLoadBuildup=true
  1262. FreeBuildup=true
  1263. NewTheater=yes
  1264. ActiveAnim=NATMPL_A
  1265. ActiveAnimZAdjust=-127
  1266.  
  1267. [NTPYRA]
  1268. Image=NTPYRA
  1269. Remapable=yes
  1270. Foundation=4x4
  1271. NewTheater=yes
  1272. Height=3
  1273. ActiveAnim=NTPYRA_A
  1274. ActiveAnimDamaged=NTPYRA_AD
  1275. ActiveAnimZAdjust=-127
  1276. DemandLoad=true
  1277.  
  1278. [GAKODK]
  1279. Image=GAKODK
  1280. Remapable=yes
  1281. Foundation=4x2
  1282. NewTheater=yes
  1283. Height=1
  1284. ActiveAnim=GAKODK_A
  1285. ActiveAnimDamaged=GAKODK_AD
  1286. ActiveAnimZAdjust=-127
  1287. ActiveAnimTwo=GAKODK_B
  1288. ActiveAnimTwoZAdjust=-127
  1289. ActiveAnimThree=GAKODK_C
  1290. ActiveAnimThreeDamaged=GAKODK_CD
  1291. ActiveAnimThreeZAdjust=-127
  1292. DemandLoad=true
  1293.  
  1294. [NAMNTK]
  1295. Image=NAMNTK
  1296. Remapable=yes
  1297. Foundation=1x3
  1298. NewTheater=yes
  1299. Height=1.5
  1300. ActiveAnim=NAMNTK_A
  1301. ActiveAnimZAdjust=-127
  1302. DemandLoad=true
  1303.  
  1304. [GAFSDF_A]
  1305. Image=GAFSDF_A
  1306. ;Remapable=yes
  1307. NewTheater=yes
  1308. LoopStart=0
  1309. LoopEnd=4
  1310. LoopCount=-1
  1311. Rate=250
  1312.  
  1313. [FSIDLE]
  1314. Image=FSIDLE
  1315. LoopStart=0
  1316. LoopEnd=20
  1317. Rate=800
  1318. ShouldUseCellDrawer=false
  1319. Report=FIRSTRM1
  1320. YDrawOffset=-60
  1321.  
  1322. [FSAIR]
  1323. Image=FSAIR
  1324. LoopStart=0
  1325. LoopEnd=20
  1326. Rate=800
  1327. Report=FIRSTRM1
  1328.  
  1329. [FSGRND]
  1330. Image=FSGRND
  1331. LoopStart=0
  1332. LoopEnd=20
  1333. Rate=800
  1334. Report=FIRSTRM1
  1335. YDrawOffset=-20
  1336.  
  1337. [NAWAST]
  1338. Cameo=WASTICON
  1339. Image=NAWAST
  1340. Remapable=yes
  1341. Foundation=3x3
  1342. Buildup=NAWASTMK
  1343. DemandLoadBuildup=true
  1344. FreeBuildup=true
  1345. NewTheater=yes
  1346. BibShape=NAWASTBB
  1347. ActiveAnim=NAWAST_A
  1348. ActiveAnimDamaged=NAWAST_AD
  1349. ActiveAnimZAdjust=-127
  1350. ActiveAnimTwo=NAWAST_B
  1351. ActiveAnimTwoDamaged=NAWAST_BD
  1352. ActiveAnimTwoZAdjust=-127
  1353.  
  1354. [NAOBEL]
  1355. Cameo=OBLIICON
  1356. Image=NAOBEL
  1357. Remapable=yes
  1358. Foundation=2x2
  1359. ChargeAnim=yes
  1360. Buildup=NAOBELMK
  1361. DemandLoadBuildup=true
  1362. FreeBuildup=true
  1363. ;PrimaryFirePixelOffset=10,-51
  1364. PrimaryFirePixelOffset=11,-26
  1365. NewTheater=yes
  1366. ActiveAnim=NAOBEL_A
  1367. ActiveAnimZAdjust=-100
  1368.  
  1369. [NAMISL]
  1370. Cameo=MSSLICON
  1371. Image=NAMISL
  1372. Remapable=yes
  1373. Foundation=2x2
  1374. Buildup=NAMISLMK
  1375. DemandLoadBuildup=true
  1376. FreeBuildup=true
  1377. NewTheater=yes
  1378. ActiveAnim=NAMISL_B
  1379. ActiveAnimDamaged=NAMISL_BD
  1380. ActiveAnimZAdjust=-100
  1381.  
  1382. [GAVULC]
  1383. Cameo=TWR1ICON
  1384. Image=GACTWR_B
  1385. Remapable=yes
  1386. Foundation=1x1
  1387. PrimaryFireFLH=162,30,90
  1388. SecondaryFireFLH=162,-30,90
  1389. NewTheater=yes
  1390.  
  1391. [GASNIP]
  1392. Cameo=TWR1ICON
  1393. Image=GACTWR_B
  1394. Remapable=yes
  1395. Foundation=1x1
  1396. PrimaryFireFLH=162,30,90
  1397. SecondaryFireFLH=162,-30,90
  1398. NewTheater=yes
  1399.  
  1400. [GAROCK]
  1401. Cameo=TWR2ICON
  1402. Image=GACTWR_C
  1403. Remapable=yes
  1404. Foundation=1x1
  1405. PrimaryFireFLH=152,50,192
  1406. SecondaryFireFLH=152,-50,192
  1407. NewTheater=yes
  1408.  
  1409. ; SAM addon for component tower
  1410. [GACSAM]
  1411. Image=GACTWR_D
  1412. Remapable=yes
  1413. Cameo=TWR3ICON
  1414. Foundation=1x1
  1415. MidPoint=66
  1416. PrimaryFireFLH=152,50,192
  1417. SecondaryFireFLH=152,-50,192
  1418. NewTheater=yes
  1419.  
  1420. ;[GADROP]
  1421. ;Remapable=yes
  1422. ;Normalized=yes
  1423. ;Cameo=DBAYICON
  1424. ;Foundation=4X4
  1425. ;Buildup=GADROPMK
  1426. ;DemandLoadBuildup=true
  1427. ;FreeBuildup=true
  1428. ;NewTheater=yes
  1429. ;ActiveAnim=GADROP_A
  1430. ;ActiveAnimZAdjust=-100
  1431. ;ActiveAnimTwo=GADROP_B
  1432. ;ActiveAnimTwoDamaged=GADROP_BD
  1433. ;ActiveAnimTwoZAdjust=-50
  1434.  
  1435. ; SAM site turret
  1436. [NASAM_A]
  1437. Image=GACTWR_D
  1438. ;Remapable=yes
  1439. ;PrimaryFireFLH=90,50,100
  1440. ;SecondaryFireFLH=90,-50,100
  1441. ;NewTheater=yes
  1442.  
  1443. [GAFIRE]
  1444. Cameo=FSDICON
  1445. Image=GAFIRE
  1446. Remapable=yes
  1447. Foundation=3x2
  1448. Buildup=GAFIREMK
  1449. DemandLoadBuildup=true
  1450. FreeBuildup=true
  1451. NewTheater=yes
  1452. ActiveAnim=GAFIRE_C
  1453. ActiveAnimZAdjust=-100
  1454. ActiveAnimTwo=GAFIRE_B
  1455. ActiveAnimTwoZAdjust=-100
  1456.  
  1457. [GAFSDF]
  1458. Image=GAFSDF
  1459. Remapable=yes
  1460. Foundation=1x1
  1461. NewTheater=yes
  1462. NormalZAdjust=-10
  1463. Cameo=FSPICON
  1464.  
  1465. [NAPOST]
  1466. Cameo=LASRICON
  1467. Image=NAPOST
  1468. Remapable=yes
  1469. Foundation=1x1
  1470. Buildup=NAPOSTMK
  1471. DemandLoadBuildup=true
  1472. FreeBuildup=true
  1473. NewTheater=yes
  1474. ActiveAnim=NAPOST_A
  1475. ;ActiveAnimDestroyed=NAPOST_AD
  1476. ActiveAnimZAdjust=-100
  1477. ActiveAnimTwo=NAPOST_B
  1478. ActiveAnimTwoZAdjust=-100
  1479.  
  1480. [NAFNCE]
  1481. Image=NAFNCE
  1482. Remapable=yes
  1483. Foundation=1x1
  1484. NewTheater=yes
  1485.  
  1486. [NALASR]
  1487. Cameo=PLTICON
  1488. Image=NALASR
  1489. Remapable=yes
  1490. Foundation=1x1
  1491. Buildup=NALASRMK
  1492. DemandLoadBuildup=true
  1493. FreeBuildup=true
  1494. NewTheater=yes
  1495. PrimaryFireFLH=0,0,168
  1496. Recoilless=yes
  1497. PBarrelLength=200
  1498. PBarrelThickness=48
  1499.  
  1500. [NASAM]
  1501. Cameo=SAMICON
  1502. Image=NASAM
  1503. Remapable=yes
  1504. Foundation=1x1
  1505. Buildup=NASAMMK
  1506. DemandLoadBuildup=true
  1507. FreeBuildup=true
  1508. PrimaryFireFLH=90,50,100
  1509. SecondaryFireFLH=90,-50,100
  1510. NewTheater=yes
  1511.  
  1512. [ABAN01]
  1513. Foundation=2x6
  1514. ExtraDamageStage=false
  1515. TerrainPalette=true
  1516. NewTheater=yes
  1517. Height=3
  1518. DemandLoad=true
  1519.  
  1520. [ABAN02]
  1521. Foundation=5x3
  1522. ExtraDamageStage=false
  1523. TerrainPalette=true
  1524. NewTheater=yes
  1525. Height=2
  1526. DemandLoad=true
  1527.  
  1528. [ABAN03]
  1529. Foundation=2x5
  1530. ExtraDamageStage=false
  1531. TerrainPalette=true
  1532. NewTheater=yes
  1533. Height=2
  1534. DemandLoad=true
  1535.  
  1536. [ABAN04]
  1537. Foundation=4x2
  1538. ExtraDamageStage=false
  1539. TerrainPalette=true
  1540. NewTheater=yes
  1541. DemandLoad=true
  1542.  
  1543. [ABAN05]
  1544. Foundation=3x2
  1545. ExtraDamageStage=false
  1546. TerrainPalette=true
  1547. NewTheater=yes
  1548. DemandLoad=true
  1549.  
  1550. [ABAN06]
  1551. Foundation=2x2
  1552. ExtraDamageStage=false
  1553. TerrainPalette=true
  1554. NewTheater=yes
  1555. DemandLoad=true
  1556.  
  1557. [ABAN07]
  1558. Foundation=2x2
  1559. ExtraDamageStage=false
  1560. TerrainPalette=true
  1561. NewTheater=yes
  1562. DemandLoad=true
  1563.  
  1564. [ABAN08]
  1565. Foundation=2x2
  1566. ExtraDamageStage=false
  1567. NewTheater=yes
  1568. TerrainPalette=true
  1569. DemandLoad=true
  1570.  
  1571. [ABAN09]
  1572. Foundation=2x2
  1573. NewTheater=yes
  1574. ExtraDamageStage=false
  1575. TerrainPalette=true
  1576. DemandLoad=true
  1577.  
  1578. [ABAN10]
  1579. NewTheater=yes
  1580. Foundation=2x2
  1581. ExtraDamageStage=false
  1582. TerrainPalette=true
  1583. DemandLoad=true
  1584.  
  1585. [ABAN11]
  1586. NewTheater=yes
  1587. Foundation=2x2
  1588. ExtraDamageStage=false
  1589. TerrainPalette=true
  1590. DemandLoad=true
  1591.  
  1592. [ABAN12]
  1593. NewTheater=yes
  1594. Foundation=2x2
  1595. ExtraDamageStage=false
  1596. TerrainPalette=true
  1597. DemandLoad=true
  1598.  
  1599. [ABAN13]
  1600. NewTheater=yes
  1601. Foundation=1x1
  1602. ExtraDamageStage=false
  1603. TerrainPalette=true
  1604. DemandLoad=true
  1605.  
  1606. [ABAN14]
  1607. NewTheater=yes
  1608. Foundation=1x1
  1609. ExtraDamageStage=false
  1610. TerrainPalette=true
  1611. DemandLoad=true
  1612.  
  1613. [ABAN15]
  1614. NewTheater=yes
  1615. Foundation=1x1
  1616. ExtraDamageStage=false
  1617. TerrainPalette=true
  1618. DemandLoad=true
  1619.  
  1620. [ABAN16]
  1621. Foundation=2x2
  1622. NewTheater=yes
  1623. ExtraDamageStage=false
  1624. TerrainPalette=true
  1625. DemandLoad=true
  1626.  
  1627. [ABAN17]
  1628. NewTheater=yes
  1629. Foundation=1x1
  1630. ExtraDamageStage=false
  1631. TerrainPalette=true
  1632. DemandLoad=true
  1633.  
  1634. [ABAN18]
  1635. Foundation=1x1
  1636. NewTheater=yes
  1637. ExtraDamageStage=false
  1638. TerrainPalette=true
  1639. DemandLoad=true
  1640.  
  1641. [CA0001]
  1642. Foundation=3x3
  1643. Height=1
  1644. NewTheater=yes
  1645. ExtraDamageStage=false
  1646. TerrainPalette=true
  1647. DemandLoad=true
  1648.  
  1649. [CA0002]
  1650. Foundation=3x3
  1651. Height=1
  1652. NewTheater=yes
  1653. ExtraDamageStage=false
  1654. TerrainPalette=true
  1655. DemandLoad=true
  1656.  
  1657. [CA0003]
  1658. Foundation=2x2
  1659. NewTheater=yes
  1660. Height=1
  1661. ExtraDamageStage=false
  1662. TerrainPalette=true
  1663. DemandLoad=true
  1664.  
  1665. [CA0004]
  1666. Foundation=2x2
  1667. Height=1
  1668. ExtraDamageStage=false
  1669. TerrainPalette=true
  1670. NewTheater=yes
  1671. DemandLoad=true
  1672.  
  1673. [CA0005]
  1674. Foundation=1x2
  1675. Height=1
  1676. ExtraDamageStage=false
  1677. TerrainPalette=true
  1678. NewTheater=yes
  1679. DemandLoad=true
  1680.  
  1681. [CA0006]
  1682. Foundation=1x2
  1683. Height=1
  1684. ExtraDamageStage=false
  1685. TerrainPalette=true
  1686. NewTheater=yes
  1687. DemandLoad=true
  1688.  
  1689. [CA0007]
  1690. Foundation=1x2
  1691. Height=1
  1692. ExtraDamageStage=false
  1693. TerrainPalette=true
  1694. NewTheater=yes
  1695. DemandLoad=true
  1696.  
  1697. [CA0008]
  1698. Foundation=2x3
  1699. Height=1
  1700. ExtraDamageStage=false
  1701. TerrainPalette=true
  1702. NewTheater=yes
  1703. DemandLoad=true
  1704.  
  1705. [CA0009]
  1706. Foundation=2x3
  1707. Height=1
  1708. ExtraDamageStage=false
  1709. TerrainPalette=true
  1710. NewTheater=yes
  1711. DemandLoad=true
  1712.  
  1713. [CA0010]
  1714. Foundation=2x2
  1715. Height=1
  1716. ExtraDamageStage=false
  1717. TerrainPalette=true
  1718. NewTheater=yes
  1719. DemandLoad=true
  1720.  
  1721. [CA0011]
  1722. Foundation=1x2
  1723. Height=1
  1724. ExtraDamageStage=false
  1725. TerrainPalette=true
  1726. NewTheater=yes
  1727. DemandLoad=true
  1728.  
  1729. [CA0012]
  1730. Foundation=1x2
  1731. Height=1.5
  1732. ExtraDamageStage=false
  1733. TerrainPalette=true
  1734. NewTheater=yes
  1735. DemandLoad=true
  1736.  
  1737. [CA0013]
  1738. Foundation=2x1
  1739. Height=2
  1740. ExtraDamageStage=false
  1741. TerrainPalette=true
  1742. NewTheater=yes
  1743. DemandLoad=true
  1744.  
  1745. [CA0014]
  1746. Foundation=1x1
  1747. Height=2
  1748. ExtraDamageStage=false
  1749. TerrainPalette=true
  1750. NewTheater=yes
  1751. DemandLoad=true
  1752.  
  1753. [CA0015]
  1754. Foundation=1x1
  1755. Height=1
  1756. ExtraDamageStage=false
  1757. TerrainPalette=true
  1758. NewTheater=yes
  1759. DemandLoad=true
  1760.  
  1761. [CA0016]
  1762. Foundation=1x1
  1763. Height=2
  1764. ExtraDamageStage=false
  1765. TerrainPalette=true
  1766. NewTheater=yes
  1767. DemandLoad=true
  1768.  
  1769. [CA0017]
  1770. Foundation=1x1
  1771. Height=2
  1772. ExtraDamageStage=false
  1773. TerrainPalette=true
  1774. NewTheater=yes
  1775. DemandLoad=true
  1776.  
  1777. [CA0018]
  1778. Foundation=1x2
  1779. Height=2
  1780. ExtraDamageStage=false
  1781. TerrainPalette=true
  1782. NewTheater=yes
  1783. DemandLoad=true
  1784.  
  1785. [CA0019]
  1786. Foundation=1x2
  1787. Height=2
  1788. ExtraDamageStage=false
  1789. TerrainPalette=true
  1790. NewTheater=yes
  1791. DemandLoad=true
  1792.  
  1793. [CA0020]
  1794. Foundation=1x2
  1795. Height=2
  1796. ExtraDamageStage=false
  1797. TerrainPalette=true
  1798. NewTheater=yes
  1799. DemandLoad=true
  1800.  
  1801. [CA0021]
  1802. Foundation=1x2
  1803. Height=2
  1804. ExtraDamageStage=false
  1805. TerrainPalette=true
  1806. NewTheater=yes
  1807. DemandLoad=true
  1808.  
  1809. ; Ruined C&C con yard
  1810. [GAOLDCC1]
  1811. Foundation=2x2
  1812. Height=1
  1813. ExtraDamageStage=false
  1814. NewTheater=yes
  1815. Remapable=yes
  1816. DemandLoad=true
  1817.  
  1818. ; Ruined C&C Temple of NOD
  1819. [GAOLDCC2]
  1820. Foundation=2x2
  1821. Height=1.5
  1822. ExtraDamageStage=false
  1823. NewTheater=yes
  1824. Remapable=yes
  1825. DemandLoad=true
  1826.  
  1827. ; Ruined C&C Weapons factory.
  1828. [GAOLDCC3]
  1829. Foundation=2x2
  1830. Height=1.5
  1831. ExtraDamageStage=false
  1832. NewTheater=yes
  1833. Remapable=yes
  1834. DemandLoad=true
  1835.  
  1836. ; Ruined C&C Refinery.
  1837. [GAOLDCC4]
  1838. Foundation=2x2
  1839. Height=1.5
  1840. ExtraDamageStage=false
  1841. NewTheater=yes
  1842. Remapable=yes
  1843. DemandLoad=true
  1844.  
  1845. ; Ruined C&C Advanced Power.
  1846. [GAOLDCC5]
  1847. Foundation=2x2
  1848. Height=1
  1849. ExtraDamageStage=false
  1850. NewTheater=yes
  1851. Remapable=yes
  1852. DemandLoad=true
  1853.  
  1854. ; Ruined C&C Silos (2)
  1855. [GAOLDCC6]
  1856. Foundation=2x2
  1857. Height=1
  1858. ExtraDamageStage=false
  1859. NewTheater=yes
  1860. Remapable=yes
  1861. DemandLoad=true
  1862.  
  1863. [CITY01]
  1864. Foundation=4x2
  1865. Height=3
  1866. NewTheater=yes
  1867. ExtraDamageStage=false
  1868. TerrainPalette=true
  1869. DemandLoad=true
  1870.  
  1871. [CITY02]
  1872. Foundation=2x3
  1873. Height=3
  1874. NewTheater=yes
  1875. ExtraDamageStage=false
  1876. TerrainPalette=true
  1877. DemandLoad=true
  1878.  
  1879. [CITY03]
  1880. Foundation=3x2
  1881. Height=2
  1882. NewTheater=yes
  1883. ExtraDamageStage=false
  1884. TerrainPalette=true
  1885. DemandLoad=true
  1886.  
  1887. [CITY04]
  1888. Foundation=3x2
  1889. Height=3
  1890. NewTheater=yes
  1891. ExtraDamageStage=false
  1892. TerrainPalette=true
  1893. DemandLoad=true
  1894.  
  1895. [CITY05]
  1896. Foundation=3x2
  1897. Height=4
  1898. NewTheater=yes
  1899. ExtraDamageStage=false
  1900. TerrainPalette=true
  1901. DemandLoad=true
  1902.  
  1903. [CITY06]
  1904. Foundation=4x2
  1905. Height=3
  1906. NewTheater=yes
  1907. ExtraDamageStage=false
  1908. TerrainPalette=true
  1909. DemandLoad=true
  1910.  
  1911. [CITY07]
  1912. Foundation=4x2
  1913. Height=2.5
  1914. NewTheater=yes
  1915. ExtraDamageStage=false
  1916. TerrainPalette=true
  1917. DemandLoad=true
  1918.  
  1919. [CITY08]
  1920. Foundation=2x2
  1921. NewTheater=yes
  1922. ExtraDamageStage=false
  1923. TerrainPalette=true
  1924. DemandLoad=true
  1925.  
  1926. [CITY09]
  1927. Foundation=2x2
  1928. Height=2
  1929. NewTheater=yes
  1930. ExtraDamageStage=false
  1931. TerrainPalette=true
  1932. DemandLoad=true
  1933.  
  1934. [CITY10]
  1935. Foundation=2x2
  1936. Height=2
  1937. NewTheater=yes
  1938. ExtraDamageStage=false
  1939. TerrainPalette=true
  1940. DemandLoad=true
  1941.  
  1942. [CITY11]
  1943. Foundation=2x2
  1944. NewTheater=yes
  1945. ExtraDamageStage=false
  1946. TerrainPalette=true
  1947. Height=4
  1948. DemandLoad=true
  1949.  
  1950. [CITY12]
  1951. Foundation=2x2
  1952. NewTheater=yes
  1953. ExtraDamageStage=false
  1954. TerrainPalette=true
  1955. Height=4
  1956. DemandLoad=true
  1957.  
  1958. [CITY13]
  1959. Foundation=2x2
  1960. NewTheater=yes
  1961. ExtraDamageStage=false
  1962. TerrainPalette=true
  1963. Height=4
  1964. DemandLoad=true
  1965.  
  1966. [CITY14]
  1967. Foundation=1x1
  1968. NewTheater=yes
  1969. ExtraDamageStage=false
  1970. TerrainPalette=true
  1971. Height=4
  1972. DemandLoad=true
  1973.  
  1974. [CITY15]
  1975. Foundation=4x2
  1976. NewTheater=yes
  1977. ExtraDamageStage=false
  1978. TerrainPalette=true
  1979. DemandLoad=true
  1980.  
  1981. [CITY16]
  1982. Foundation=4x2
  1983. Height=3
  1984. NewTheater=yes
  1985. ExtraDamageStage=false
  1986. TerrainPalette=true
  1987. DemandLoad=true
  1988.  
  1989. [CITY17]
  1990. Foundation=4x3
  1991. Height=4.5
  1992. NewTheater=yes
  1993. ExtraDamageStage=false
  1994. TerrainPalette=true
  1995. DemandLoad=true
  1996.  
  1997. [CITY18]
  1998. Foundation=3x5
  1999. Height=3
  2000. NewTheater=yes
  2001. ExtraDamageStage=false
  2002. TerrainPalette=true
  2003. DemandLoad=true
  2004.  
  2005. [CITY19]
  2006. Foundation=2x2
  2007. Height=1
  2008. NewTheater=yes
  2009. ExtraDamageStage=false
  2010. TerrainPalette=true
  2011. DemandLoad=true
  2012.  
  2013. [CITY20]
  2014. Foundation=1x1
  2015. Height=1
  2016. NewTheater=yes
  2017. ExtraDamageStage=false
  2018. TerrainPalette=true
  2019. DemandLoad=true
  2020.  
  2021. [CITY21]
  2022. Foundation=1x1
  2023. Height=1
  2024. NewTheater=yes
  2025. ExtraDamageStage=false
  2026. TerrainPalette=true
  2027. DemandLoad=true
  2028.  
  2029. [CITY22]
  2030. Foundation=2x2
  2031. Height=3
  2032. NewTheater=yes
  2033. ExtraDamageStage=false
  2034. TerrainPalette=true
  2035. DemandLoad=true
  2036.  
  2037. [CTVEGA]
  2038. Foundation=4x4
  2039. Height=3
  2040. NewTheater=yes
  2041. ExtraDamageStage=false
  2042. TerrainPalette=true
  2043. DemandLoad=true
  2044.  
  2045. [BBOARD01]
  2046. Foundation=1x1
  2047. NewTheater=yes
  2048. TerrainPalette=true
  2049. ExtraDamageStage=false
  2050. DemandLoad=true
  2051.  
  2052. [BBOARD02]
  2053. Foundation=1x1
  2054. NewTheater=yes
  2055. ExtraDamageStage=false
  2056. TerrainPalette=true
  2057. DemandLoad=true
  2058.  
  2059. [BBOARD03]
  2060. Foundation=1x1
  2061. NewTheater=yes
  2062. ExtraDamageStage=false
  2063. TerrainPalette=true
  2064. DemandLoad=true
  2065.  
  2066. [BBOARD04]
  2067. Foundation=1x1
  2068. NewTheater=yes
  2069. ExtraDamageStage=false
  2070. TerrainPalette=true
  2071. DemandLoad=true
  2072.  
  2073. [BBOARD05]
  2074. Foundation=1x1
  2075. NewTheater=yes
  2076. ExtraDamageStage=false
  2077. TerrainPalette=true
  2078. DemandLoad=true
  2079.  
  2080. [BBOARD06]
  2081. Foundation=1x2
  2082. NewTheater=yes
  2083. TerrainPalette=true
  2084. ExtraDamageStage=false
  2085. DemandLoad=true
  2086.  
  2087. [BBOARD07]
  2088. Foundation=1x2
  2089. NewTheater=yes
  2090. TerrainPalette=true
  2091. ExtraDamageStage=false
  2092. DemandLoad=true
  2093.  
  2094. [BBOARD08]
  2095. Foundation=1x2
  2096. NewTheater=yes
  2097. TerrainPalette=true
  2098. ExtraDamageStage=false
  2099. DemandLoad=true
  2100.  
  2101. [BBOARD09]
  2102. Foundation=1x1
  2103. NewTheater=yes
  2104. ExtraDamageStage=false
  2105. TerrainPalette=true
  2106. DemandLoad=true
  2107.  
  2108. [BBOARD10]
  2109. Foundation=1x1
  2110. NewTheater=yes
  2111. ExtraDamageStage=false
  2112. TerrainPalette=true
  2113. DemandLoad=true
  2114.  
  2115. [BBOARD11]
  2116. Foundation=1x1
  2117. NewTheater=yes
  2118. ExtraDamageStage=false
  2119. TerrainPalette=true
  2120. DemandLoad=true
  2121.  
  2122. [BBOARD12]
  2123. Foundation=1x1
  2124. NewTheater=yes
  2125. ExtraDamageStage=false
  2126. TerrainPalette=true
  2127. DemandLoad=true
  2128.  
  2129. [BBOARD13]
  2130. Foundation=1x1
  2131. NewTheater=yes
  2132. ExtraDamageStage=false
  2133. TerrainPalette=true
  2134. DemandLoad=true
  2135.  
  2136. [BBOARD14]
  2137. Foundation=2x1
  2138. NewTheater=yes
  2139. ExtraDamageStage=false
  2140. TerrainPalette=true
  2141. DemandLoad=true
  2142.  
  2143. [BBOARD15]
  2144. Foundation=2x1
  2145. NewTheater=yes
  2146. ExtraDamageStage=false
  2147. TerrainPalette=true
  2148. DemandLoad=true
  2149.  
  2150. [BBOARD16]
  2151. Foundation=2x1
  2152. NewTheater=yes
  2153. ExtraDamageStage=false
  2154. TerrainPalette=true
  2155. DemandLoad=true
  2156.  
  2157. [BOXES01]
  2158. Foundation=1x1
  2159. Theater=yes
  2160.  
  2161. [BOXES02]
  2162. Foundation=1x1
  2163. Theater=yes
  2164.  
  2165. [BOXES03]
  2166. Foundation=1x1
  2167. Theater=yes
  2168.  
  2169. [BOXES04]
  2170. Foundation=1x1
  2171. Theater=yes
  2172.  
  2173. [BOXES05]
  2174. Foundation=1x1
  2175. Theater=yes
  2176.  
  2177. [BOXES06]
  2178. Foundation=1x1
  2179. Theater=yes
  2180.  
  2181. [BOXES07]
  2182. Foundation=1x1
  2183. Theater=yes
  2184.  
  2185. [BOXES08]
  2186. Foundation=1x1
  2187. Theater=yes
  2188.  
  2189. [BOXES09]
  2190. Foundation=1x1
  2191. Theater=yes
  2192.  
  2193. [ICE01]
  2194. Foundation=2x2
  2195. Theater=yes
  2196.  
  2197. [ICE02]
  2198. Foundation=1x2
  2199. Theater=yes
  2200.  
  2201. [ICE03]
  2202. Foundation=2x1
  2203. Theater=yes
  2204.  
  2205. [ICE04]
  2206. Foundation=1x1
  2207. Theater=yes
  2208.  
  2209. [ICE05]
  2210. Foundation=1x1
  2211. Theater=yes
  2212.  
  2213. [TIBTRE01]
  2214. Theater=yes
  2215. Foundation=1x1
  2216.  
  2217. [TIBTRE02]
  2218. Theater=yes
  2219. Foundation=1x1
  2220.  
  2221. [TIBTRE03]
  2222. Theater=yes
  2223. Foundation=1x1
  2224.  
  2225. [TREE01]
  2226. Theater=yes
  2227. Foundation=1x1
  2228. ;DemandLoad=true
  2229.  
  2230. [TREE02]
  2231. Theater=yes
  2232. Foundation=1x1
  2233. ;DemandLoad=true
  2234.  
  2235. [TREE03]
  2236. Theater=yes
  2237. Foundation=1x1
  2238. ;DemandLoad=true
  2239.  
  2240. [TREE04]
  2241. Theater=yes
  2242. Foundation=1x1
  2243. ;DemandLoad=true
  2244.  
  2245. [TREE05]
  2246. Theater=yes
  2247. Foundation=1x1
  2248. ;DemandLoad=true
  2249.  
  2250. [TREE06]
  2251. Theater=yes
  2252. Foundation=1x1
  2253. ;DemandLoad=true
  2254.  
  2255. [TREE07]
  2256. Theater=yes
  2257. Foundation=1x1
  2258. ;DemandLoad=true
  2259.  
  2260. [TREE08]
  2261. Theater=yes
  2262. Foundation=1x1
  2263. ;DemandLoad=true
  2264.  
  2265. [TREE09]
  2266. Theater=yes
  2267. Foundation=1x1
  2268. ;DemandLoad=true
  2269.  
  2270. [TREE10]
  2271. Theater=yes
  2272. Foundation=1x1
  2273. ;DemandLoad=true
  2274.  
  2275. [TREE11]
  2276. Theater=yes
  2277. Foundation=1x1
  2278. ;DemandLoad=true
  2279.  
  2280. [TREE12]
  2281. Theater=yes
  2282. Foundation=1x1
  2283. ;DemandLoad=true
  2284.  
  2285. [TREE13]
  2286. Theater=yes
  2287. Foundation=1x1
  2288. ;DemandLoad=true
  2289.  
  2290. [TREE14]
  2291. Theater=yes
  2292. Foundation=1x1
  2293. ;DemandLoad=true
  2294.  
  2295. [TREE15]
  2296. Theater=yes
  2297. Foundation=1x1
  2298. ;DemandLoad=true
  2299.  
  2300. [TREE16]
  2301. Theater=yes
  2302. Foundation=1x1
  2303. ;DemandLoad=true
  2304.  
  2305. [TREE17]
  2306. Theater=yes
  2307. Foundation=1x1
  2308. ;DemandLoad=true
  2309.  
  2310. [TREE18]
  2311. Theater=yes
  2312. Foundation=1x1
  2313. ;DemandLoad=true
  2314.  
  2315. [TREE19]
  2316. Theater=yes
  2317. Foundation=1x1
  2318. ;DemandLoad=true
  2319.  
  2320. [TREE20]
  2321. Theater=yes
  2322. Foundation=1x1
  2323. ;DemandLoad=true
  2324.  
  2325. [TREE21]
  2326. Theater=yes
  2327. Foundation=1x1
  2328. ;DemandLoad=true
  2329.  
  2330. [TREE22]
  2331. Theater=yes
  2332. Foundation=1x1
  2333. ;DemandLoad=true
  2334.  
  2335. [TREE23]
  2336. Theater=yes
  2337. Foundation=1x1
  2338. ;DemandLoad=true
  2339.  
  2340. [TREE24]
  2341. Theater=yes
  2342. Foundation=1x1
  2343. ;DemandLoad=true
  2344.  
  2345. [TREE25]
  2346. Theater=yes
  2347. Foundation=1x1
  2348. ;DemandLoad=true
  2349.  
  2350.  
  2351. ; Smudges listed here
  2352. [CRATER01]
  2353. Theater=yes
  2354.  
  2355. [CRATER02]
  2356. Theater=yes
  2357.  
  2358. [CRATER03]
  2359. Theater=yes
  2360.  
  2361. [CRATER04]
  2362. Theater=yes
  2363.  
  2364. [CRATER05]
  2365. Theater=yes
  2366.  
  2367. [CRATER06]
  2368. Theater=yes
  2369.  
  2370. [CRATER07]
  2371. Theater=yes
  2372.  
  2373. [CRATER08]
  2374. Theater=yes
  2375.  
  2376. [CRATER09]
  2377. Theater=yes
  2378.  
  2379. [CRATER10]
  2380. Theater=yes
  2381.  
  2382. [CRATER11]
  2383. Theater=yes
  2384.  
  2385. [CRATER12]
  2386. Theater=yes
  2387.  
  2388. [BURNT01]
  2389. Theater=yes
  2390.  
  2391. [BURNT02]
  2392. Theater=yes
  2393.  
  2394. [BURNT03]
  2395. Theater=yes
  2396.  
  2397. [BURNT04]
  2398. Theater=yes
  2399.  
  2400. [BURNT05]
  2401. Theater=yes
  2402.  
  2403. [BURNT06]
  2404. Theater=yes
  2405.  
  2406. [BURNT07]
  2407. Theater=yes
  2408.  
  2409. [BURNT08]
  2410. Theater=yes
  2411.  
  2412. [BURNT09]
  2413. Theater=yes
  2414.  
  2415. [BURNT10]
  2416. Theater=yes
  2417.  
  2418. [BURNT11]
  2419. Theater=yes
  2420.  
  2421. [BURNT12]
  2422. Theater=yes
  2423.  
  2424. ;[CR1]
  2425. ;Theater=yes
  2426.  
  2427. ;[CR2]
  2428. ;Theater=yes
  2429.  
  2430. ;[CR3]
  2431. ;Theater=yes
  2432.  
  2433. ;[CR4]
  2434. ;Theater=yes
  2435.  
  2436. ;[CR5]
  2437. ;Theater=yes
  2438.  
  2439. ;[CR6]
  2440. ;Theater=yes
  2441.  
  2442. ;[BURN01]
  2443. ;Theater=yes
  2444.  
  2445. ;[BURN02]
  2446. ;Theater=yes
  2447.  
  2448. ;[BURN03]
  2449. ;Theater=yes
  2450.  
  2451. ;[BURN04]
  2452. ;Theater=yes
  2453.  
  2454. ;[BURN05]
  2455. ;Theater=yes
  2456.  
  2457. ;[BURN06]
  2458. ;Theater=yes
  2459.  
  2460. ;[BURN07]
  2461. ;Theater=yes
  2462.  
  2463. ;[BURN08]
  2464. ;Theater=yes
  2465.  
  2466. ;[BURN09]
  2467. ;Theater=yes
  2468.  
  2469. ;[BURN10]
  2470. ;Theater=yes
  2471.  
  2472. ;[BURN11]
  2473. ;Theater=yes
  2474.  
  2475. ;[BURN12]
  2476. ;Theater=yes
  2477.  
  2478. ;[BURN13]
  2479. ;Theater=yes
  2480.  
  2481. ;[BURN14]
  2482. ;Theater=yes
  2483.  
  2484. ;[BURN15]
  2485. ;Theater=yes
  2486.  
  2487. ;[BURN16]
  2488. ;Theater=yes
  2489.  
  2490. [BRIDGE]
  2491. Theater=yes
  2492.  
  2493. [CRATE]
  2494. Theater=yes
  2495.  
  2496. [RAILBRDG]
  2497. Theater=yes
  2498.  
  2499. [TIB01]
  2500. Theater=yes
  2501.  
  2502. [TIB02]
  2503. Theater=yes
  2504.  
  2505. [TIB03]
  2506. Theater=yes
  2507.  
  2508. [TIB04]
  2509. Theater=yes
  2510.  
  2511. [TIB05]
  2512. Theater=yes
  2513.  
  2514. [TIB06]
  2515. Theater=yes
  2516.  
  2517. [TIB07]
  2518. Theater=yes
  2519.  
  2520. [TIB08]
  2521. Theater=yes
  2522.  
  2523. [TIB09]
  2524. Theater=yes
  2525.  
  2526. [TIB10]
  2527. Theater=yes
  2528.  
  2529. [TIB11]
  2530. Theater=yes
  2531.  
  2532. [TIB12]
  2533. Theater=yes
  2534.  
  2535. [TIB13]
  2536. Theater=yes
  2537.  
  2538. [TIB14]
  2539. Theater=yes
  2540.  
  2541. [TIB15]
  2542. Theater=yes
  2543.  
  2544. [TIB16]
  2545. Theater=yes
  2546.  
  2547. [TIB17]
  2548. Theater=yes
  2549.  
  2550. [TIB18]
  2551. Theater=yes
  2552.  
  2553. [TIB19]
  2554. Theater=yes
  2555.  
  2556. [TIB20]
  2557. Theater=yes
  2558.  
  2559. ;[BTIB01]
  2560. ;Theater=yes
  2561.  
  2562. ;[BTIB02]
  2563. ;Theater=yes
  2564.  
  2565. ;[BTIB03]
  2566. ;Theater=yes
  2567.  
  2568. [TRACKS01]
  2569. Theater=yes
  2570. DemandLoad=true
  2571.  
  2572. [TRACKS02]
  2573. Theater=yes
  2574. DemandLoad=true
  2575.  
  2576. [TRACKS03]
  2577. Theater=yes
  2578. DemandLoad=true
  2579.  
  2580. [TRACKS04]
  2581. Theater=yes
  2582. DemandLoad=true
  2583.  
  2584. [TRACKS05]
  2585. Theater=yes
  2586. DemandLoad=true
  2587.  
  2588. [TRACKS06]
  2589. Theater=yes
  2590. DemandLoad=true
  2591.  
  2592. [TRACKS07]
  2593. Theater=yes
  2594. DemandLoad=true
  2595.  
  2596. [TRACKS08]
  2597. Theater=yes
  2598. DemandLoad=true
  2599.  
  2600. [TRACKS09]
  2601. Theater=yes
  2602. DemandLoad=true
  2603.  
  2604. [TRACKS10]
  2605. Theater=yes
  2606. DemandLoad=true
  2607.  
  2608. [TRACKS11]
  2609. Theater=yes
  2610. DemandLoad=true
  2611.  
  2612. [TRACKS12]
  2613. Theater=yes
  2614. DemandLoad=true
  2615.  
  2616. [TRACKS13]
  2617. Theater=yes
  2618. DemandLoad=true
  2619.  
  2620. [TRACKS14]
  2621. Theater=yes
  2622. DemandLoad=true
  2623.  
  2624. [TRACKS15]
  2625. Theater=yes
  2626. DemandLoad=true
  2627.  
  2628. [TRACKS16]
  2629. Theater=yes
  2630. DemandLoad=true
  2631.  
  2632. [SROCK01]
  2633. Theater=yes
  2634.  
  2635. [SROCK02]
  2636. Theater=yes
  2637.  
  2638. [SROCK03]
  2639. Theater=yes
  2640.  
  2641. [SROCK04]
  2642. Theater=yes
  2643.  
  2644. [SROCK05]
  2645. Theater=yes
  2646.  
  2647. [TROCK01]
  2648. Theater=yes
  2649.  
  2650. [TROCK02]
  2651. Theater=yes
  2652.  
  2653. [TROCK03]
  2654. Theater=yes
  2655.  
  2656. [TROCK04]
  2657. Theater=yes
  2658.  
  2659. [TROCK05]
  2660. Theater=yes
  2661.  
  2662. [TRTUNN01]
  2663. ;TerrainPalette=yes
  2664. Theater=yes
  2665. ;Foundation=0x0
  2666. DemandLoad=true
  2667.  
  2668. [TRTUNN02]
  2669. ;TerrainPalette=yes
  2670. Theater=yes
  2671. ;Foundation=0x0
  2672. DemandLoad=true
  2673.  
  2674. [TRTUNN03]
  2675. ;TerrainPalette=yes
  2676. Theater=yes
  2677. ;Foundation=0x0
  2678. DemandLoad=true
  2679.  
  2680. [TRTUNN04]
  2681. ;TerrainPalette=yes
  2682. Theater=yes
  2683. ;Foundation=0x0
  2684. DemandLoad=true
  2685.  
  2686. [VEINS]
  2687. Theater=yes
  2688. DemandLoad=true
  2689.  
  2690. [VEINHOLE]
  2691. Theater=yes
  2692.  
  2693. [VEINATAC]
  2694. Theater=yes
  2695. Rate=300
  2696. LoopStart=0
  2697. LoopEnd=12
  2698. LoopCount=-1
  2699. IsVeins=true
  2700. DemandLoad=true
  2701.  
  2702. [LOBRDG01]
  2703. Theater=yes
  2704. DemandLoad=true
  2705.  
  2706. [LOBRDG02]
  2707. Theater=yes
  2708. DemandLoad=true
  2709.  
  2710. [LOBRDG03]
  2711. Theater=yes
  2712. DemandLoad=true
  2713.  
  2714. [LOBRDG04]
  2715. Theater=yes
  2716. DemandLoad=true
  2717.  
  2718. [LOBRDG05]
  2719. Theater=yes
  2720. DemandLoad=true
  2721.  
  2722. [LOBRDG06]
  2723. Theater=yes
  2724. DemandLoad=true
  2725.  
  2726. [LOBRDG07]
  2727. Theater=yes
  2728. DemandLoad=true
  2729.  
  2730. [LOBRDG08]
  2731. Theater=yes
  2732. DemandLoad=true
  2733.  
  2734. [LOBRDG09]
  2735. Theater=yes
  2736. DemandLoad=true
  2737.  
  2738. [LOBRDG10]
  2739. Theater=yes
  2740. DemandLoad=true
  2741.  
  2742. [LOBRDG11]
  2743. Theater=yes
  2744. DemandLoad=true
  2745.  
  2746. [LOBRDG12]
  2747. Theater=yes
  2748. DemandLoad=true
  2749.  
  2750. [LOBRDG13]
  2751. Theater=yes
  2752. DemandLoad=true
  2753.  
  2754. [LOBRDG14]
  2755. Theater=yes
  2756. DemandLoad=true
  2757.  
  2758. [LOBRDG15]
  2759. Theater=yes
  2760. DemandLoad=true
  2761.  
  2762. [LOBRDG16]
  2763. Theater=yes
  2764. DemandLoad=true
  2765.  
  2766. [LOBRDG17]
  2767. Theater=yes
  2768. DemandLoad=true
  2769.  
  2770. [LOBRDG18]
  2771. Theater=yes
  2772. DemandLoad=true
  2773.  
  2774. [LOBRDG19]
  2775. Theater=yes
  2776. DemandLoad=true
  2777.  
  2778. [LOBRDG20]
  2779. Theater=yes
  2780. DemandLoad=true
  2781.  
  2782. [LOBRDG21]
  2783. Theater=yes
  2784. DemandLoad=true
  2785.  
  2786. [LOBRDG22]
  2787. Theater=yes
  2788. DemandLoad=true
  2789.  
  2790. [LOBRDG23]
  2791. Theater=yes
  2792. DemandLoad=true
  2793.  
  2794. [LOBRDG24]
  2795. Theater=yes
  2796. DemandLoad=true
  2797.  
  2798. [LOBRDG25]
  2799. Theater=yes
  2800. DemandLoad=true
  2801.  
  2802. [LOBRDG26]
  2803. Theater=yes
  2804. DemandLoad=true
  2805.  
  2806. [LOBRDG27]
  2807. Theater=yes
  2808. DemandLoad=true
  2809.  
  2810. [LOBRDG28]
  2811. Theater=yes
  2812. DemandLoad=true
  2813.  
  2814. [LOBRDGE1]
  2815. Theater=yes
  2816. DemandLoad=true
  2817.  
  2818. [LOBRDGE2]
  2819. Theater=yes
  2820. DemandLoad=true
  2821.  
  2822. [LOBRDGE3]
  2823. Theater=yes
  2824. DemandLoad=true
  2825.  
  2826. [LOBRDGE4]
  2827. Theater=yes
  2828. DemandLoad=true
  2829.  
  2830. [FPLS]
  2831.  
  2832. ;[WCRATE]
  2833.  
  2834. ;[WWCRATE]
  2835.  
  2836. ;[SCRATE]
  2837.  
  2838.  
  2839. ; *** Infantry Sequences ***
  2840. ; Infantry animations are grouped within a single art file.
  2841. ; Unlike units, infantry animation layout is completely
  2842. ; arbitrary and must be explicitly specified. Each
  2843. ; infantry format file will be identified with one of these
  2844. ; animation sequences.
  2845. ;
  2846. ; The first number is the starting frame number. The second
  2847. ; number is the number of frames of the animation. If this
  2848. ; number is zero then the anim sequence is not present.
  2849. ; The third number is the multiplier by the infantry facing
  2850. ; to reach the facing specific animation start. If this
  2851. ; last number is zero, then there is no facing specific
  2852. ; version.
  2853. ;
  2854. ; Ready = standing around
  2855. ; Guard = standing around with weapon drawn
  2856. ; Prone = while prone
  2857. ; Walk = walking [normal movement]
  2858. ; FireUp = firing while standing
  2859. ; Down = transition from standing to prone
  2860. ; Crawl = moving while prone
  2861. ; Up = transition from prone to standing
  2862. ; FireProne = firing while prone
  2863. ; Idle1 = idle animation sequence #1
  2864. ; Idle2 = idle animation sequence #2
  2865. ; Die1 = death animation when hit by gunfire
  2866. ; Die2 = death animation when exploding
  2867. ; Die3 = death animation when exploding (alternate)
  2868. ; Die4 = death animation by concussion explosion
  2869. ; Die5 = death animatino by fire
  2870. ; Fly = [jumpjet] flying
  2871. ; Hover = [jumpjet] hovering
  2872. ; Tumble = [jumpjet] tumbling
  2873. ; FireFly = [jumpjet] firing while flying
  2874.  
  2875.  
  2876. [DoggieSequence]
  2877. Ready=0,1,1
  2878. Guard=0,1,1
  2879. Prone=74,1,0
  2880. Walk=8,6,6
  2881. FireUp=56,4,4
  2882. Down=88,3,0
  2883. Crawl=0,0,0
  2884. Up=89,1,0
  2885. FireProne=0,0,0
  2886. Idle1=91,8,0,E
  2887. Idle2=91,8,0,E
  2888. Die1=99,10,0
  2889. Die2=99,10,0
  2890. Die3=99,10,0
  2891. Die4=99,10,0
  2892. Die5=109,10,0
  2893.  
  2894. [E1Sequence]
  2895. Ready=0,1,1
  2896. Guard=0,1,1
  2897. Prone=86,1,6
  2898. Walk=8,6,6
  2899. FireUp=164,6,6
  2900. Down=260,2,2
  2901. Crawl=86,6,6
  2902. Up=276,2,2
  2903. FireProne=212,6,6
  2904. Idle1=56,15,0,W
  2905. Idle2=71,14,0,E
  2906. Die1=134,15,0
  2907. Die2=149,15,0
  2908. Die3=0,1,1
  2909. Die4=0,1,1
  2910. Die5=0,1,1
  2911.  
  2912. [MedicSequence]
  2913. Ready=0,1,1
  2914. Guard=0,1,1
  2915. Prone=86,1,6
  2916. Walk=8,6,6
  2917. FireUp=292,15,0
  2918. Down=260,2,2
  2919. Crawl=86,6,6
  2920. Up=276,2,2
  2921. FireProne=292,15,0
  2922. Idle1=56,15,0,W
  2923. Idle2=71,14,0,E
  2924. Die1=134,15,0
  2925. Die2=149,15,0
  2926. Die3=0,1,1
  2927. Die4=0,1,1
  2928. Die5=0,1,1
  2929.  
  2930. [JumpjetSequence]
  2931. Ready=0,1,1
  2932. Guard=0,1,1
  2933. Prone=0,1,1
  2934. Walk=8,6,6
  2935. FireUp=164,6,6
  2936. Down=0,1,1
  2937. Crawl=8,6,6
  2938. Up=0,1,1
  2939. FireProne=164,6,6
  2940. Idle1=56,15,0,W
  2941. Idle2=71,15,0,E
  2942. Die1=134,15,0
  2943. Die2=149,15,0
  2944. Die3=0,0,0
  2945. Die4=0,0,0
  2946. Die5=0,0,0
  2947. Fly=292,6,6
  2948. Hover=340,6,6
  2949. FireFly=388,6,6
  2950. Tumble=436,15,0
  2951.  
  2952. [CyborgSequence]
  2953. Ready=0,1,1
  2954. Guard=0,1,1
  2955. Prone=110,1,9
  2956. Walk=8,9,9
  2957. FireUp=212,6,6
  2958. Down=0,1,1
  2959. Crawl=110,9,9
  2960. Up=0,1,1
  2961. FireProne=260,6,6
  2962. Idle1=80,15,0,W
  2963. Idle2=95,15,0,E
  2964. Die1=182,15,0
  2965. Die2=197,15,0
  2966. Die3=0,0,0
  2967. Die4=0,0,0
  2968. Die5=0,0,0
  2969.  
  2970.  
  2971. ; *** Projectile Objects ***
  2972. ; Projectiles sometimes need additional information regarding their
  2973. ; imagery.
  2974.  
  2975. ; Trailer = animation to spawn as the projectile moves [typically smoke] (def=none)
  2976. ; Rotates = Does projectile have specific imagery according to facing (def=no)?
  2977. ; Frames = number of image frames for animation purposes (def=1)
  2978. ; AnimPalette = Does it use the animation palette palette (def=no)?
  2979. [120MM]
  2980.  
  2981. [PARABOMB]
  2982.  
  2983. [DRAGON]
  2984. Trailer=SMOKEY2
  2985. Rotates=yes
  2986.  
  2987. [MISLCHEM]
  2988. Trailer=SMOKEY2
  2989. Voxel=yes
  2990.  
  2991. [MISLMLTI]
  2992. Trailer=SMOKEY2
  2993. Voxel=yes
  2994.  
  2995. [TORPEDO]
  2996. AnimPalette=yes
  2997.  
  2998.  
  2999. ; *** Animation Overlays ***
  3000. ; These are the temporary animations overlays that are used for such
  3001. ; effects as explosions, smoke, and fire.
  3002.  
  3003. ; Theater = Is there theater specific art for this animation (def=no)?
  3004. ; Normalized = Should the animation speed be adjusted to appear consistent (def=no)?
  3005. ; Scorch = Does this animation scorch the ground [e.g., napalm does this] (def=no)?
  3006. ; Flamer = Does this animation leave flames after it is gone [e.g., napalm] (def=no)?
  3007. ; Crater = Does this form a crater [e.g., artillery does this] (def=no)?
  3008. ; Sticky = Animation sticks to unit in square (def=no)?
  3009. ; Surface = Is this animation at ground level (def=no)?
  3010. ; Flat = Is animation flat on the ground [helps with drawing logic to know this] (def=no)?
  3011. ; Translucent = Is this animation translucent in appearence (def=no)?
  3012. ; Translucency = percent of translucency to use [25, 50, 75% only] (def=none)
  3013. ; Damage = damage to apply per minute to attached object [if any] (def=0)
  3014. ; Rate = desired animation frames per minute (def=900)
  3015. ; Report = sound effect to play when this animation plays (def=none)
  3016. ; Next = animation to spawn when this animation completes [fire uses this to get smaller over time] (def=none>
  3017. ; DetailLevel = The detail level that the game must be set to for this animation to play (def=0, 2 is high detail).
  3018. ; Start = Frame to start this animation from.
  3019. ; UseNormalLight = Does this anim always draw at 100% brightness? (def=no)
  3020. ; YSortAdjust = Fudge to apply when sorting this object in it's layer (def=0).
  3021. ; AltPalette = Does it use an alternate drawing palette (def=no)?
  3022. ;  <<< these values are needed if the animation loops >>>
  3023. ;    LoopCount = number of times this animation loops before ending (def=0)?
  3024. ;    LoopStart = beginning frame of loop [if animation loops]
  3025. ;    LoopEnd = last frame of loop [if animation loops] (def=last frame of animation)
  3026. ;  <<< values used only for wave-based animations
  3027. ;    Angle = angle in degrees to use for the cone of effect (between 0 and 180 please)
  3028.  
  3029. [BEACON]
  3030. Surface=yes
  3031. LoopCount=100
  3032. Rate=60
  3033.  
  3034. [WAKE1]
  3035. Theater=yes
  3036. Flat=yes
  3037. Surface=yes
  3038. Translucent=yes
  3039. Rate=120
  3040. YSortAdjust=-64
  3041.  
  3042. [WAKE2]
  3043. Theater=yes
  3044. Flat=yes
  3045. Surface=yes
  3046. Translucent=yes
  3047. Rate=120
  3048. YSortAdjust=-64
  3049.  
  3050. [STEAMPUF]
  3051. Flat=yes
  3052. Surface=yes
  3053. Translucent=yes
  3054.  
  3055. [DROPPOD]
  3056. Rate=10
  3057. Flat=yes
  3058. DetailLevel=1
  3059. Surface=yes
  3060. Translucent=yes
  3061.  
  3062. [DROPPOD2]
  3063. Rate=10
  3064. Flat=yes
  3065. DetailLevel=1
  3066. Surface=yes
  3067. Translucent=yes
  3068.  
  3069. [DEATH_A]
  3070. Rate=10
  3071. Flat=yes
  3072. DetailLevel=1
  3073. Surface=yes
  3074.  
  3075. [DEATH_B]
  3076. Rate=10
  3077. Flat=yes
  3078. DetailLevel=1
  3079. Surface=yes
  3080.  
  3081. [DEATH_C]
  3082. Rate=10
  3083. Flat=yes
  3084. DetailLevel=1
  3085. Surface=yes
  3086.  
  3087. [DEATH_D]
  3088. Rate=10
  3089. Flat=yes
  3090. DetailLevel=1
  3091. Surface=yes
  3092.  
  3093. [DEATH_E]
  3094. Rate=10
  3095. Flat=yes
  3096. DetailLevel=1
  3097. Surface=yes
  3098.  
  3099. [DEATH_F]
  3100. Rate=10
  3101. Flat=yes
  3102. DetailLevel=1
  3103. Surface=yes
  3104.  
  3105. [DBRIS1LG]
  3106. Elasticity=0.0
  3107. MaxXYVel=25.0
  3108. MinZVel=25.0
  3109. ExpireAnim=TWLT036
  3110. Damage=20
  3111. DamageRadius=80
  3112. Warhead=HE
  3113. LoopStart=0
  3114. LoopEnd=15
  3115. LoopCount=-1
  3116. RandomRate=220,600
  3117. DetailLevel=0
  3118. Bouncer=yes
  3119. TrailerAnim=SMOKEY2
  3120. TrailerSeperation=2
  3121.  
  3122. [DBRIS1SM]
  3123. Elasticity=0.0
  3124. MaxXYVel=30.0
  3125. MinZVel=20.0
  3126. ExpireAnim=TWLT024
  3127. Damage=10
  3128. DamageRadius=50
  3129. Warhead=HE
  3130. LoopStart=0
  3131. LoopEnd=15
  3132. LoopCount=-1
  3133. RandomRate=220,600
  3134. DetailLevel=0
  3135. Bouncer=yes
  3136.  
  3137. [DBRIS2LG]
  3138. Elasticity=0.0
  3139. MaxXYVel=25.0
  3140. MinZVel=25.0
  3141. ExpireAnim=TWLT036
  3142. Damage=20
  3143. DamageRadius=80
  3144. Warhead=HE
  3145. LoopStart=0
  3146. LoopEnd=15
  3147. LoopCount=-1
  3148. RandomRate=220,600
  3149. DetailLevel=0
  3150. Bouncer=yes
  3151.  
  3152. [DBRIS2SM]
  3153. Elasticity=0.0
  3154. MaxXYVel=30.0
  3155. MinZVel=20.0
  3156. ExpireAnim=TWLT024
  3157. Damage=10
  3158. DamageRadius=50
  3159. Warhead=HE
  3160. LoopStart=0
  3161. LoopEnd=15
  3162. LoopCount=-1
  3163. RandomRate=220,600
  3164. DetailLevel=0
  3165. Bouncer=yes
  3166.  
  3167. [DBRIS3LG]
  3168. Elasticity=0.0
  3169. MaxXYVel=25.0
  3170. MinZVel=25.0
  3171. ExpireAnim=TWLT036
  3172. Damage=20
  3173. DamageRadius=80
  3174. Warhead=HE
  3175. LoopStart=0
  3176. LoopEnd=15
  3177. LoopCount=-1
  3178. RandomRate=220,600
  3179. DetailLevel=0
  3180. Bouncer=yes
  3181.  
  3182. [DBRIS3SM]
  3183. Elasticity=0.0
  3184. MaxXYVel=30.0
  3185. MinZVel=20.0
  3186. ExpireAnim=TWLT024
  3187. Damage=10
  3188. DamageRadius=50
  3189. Warhead=HE
  3190. LoopStart=0
  3191. LoopEnd=15
  3192. LoopCount=-1
  3193. RandomRate=220,600
  3194. DetailLevel=0
  3195. Bouncer=yes
  3196.  
  3197. [DBRIS4LG]
  3198. Elasticity=0.0
  3199. MaxXYVel=25.0
  3200. MinZVel=25.0
  3201. ExpireAnim=TWLT036
  3202. Damage=20
  3203. DamageRadius=80
  3204. Warhead=HE
  3205. LoopStart=0
  3206. LoopEnd=15
  3207. LoopCount=-1
  3208. RandomRate=220,600
  3209. DetailLevel=0
  3210. Bouncer=yes
  3211.  
  3212. [DBRIS4SM]
  3213. Elasticity=0.0
  3214. MaxXYVel=30.0
  3215. MinZVel=20.0
  3216. ExpireAnim=TWLT024
  3217. Damage=10
  3218. DamageRadius=50
  3219. Warhead=HE
  3220. LoopStart=0
  3221. LoopEnd=15
  3222. LoopCount=-1
  3223. RandomRate=220,600
  3224. DetailLevel=0
  3225. Bouncer=yes
  3226.  
  3227. [DBRIS5LG]
  3228. Elasticity=0.0
  3229. MaxXYVel=25.0
  3230. MinZVel=25.0
  3231. ExpireAnim=TWLT036
  3232. Damage=20
  3233. DamageRadius=80
  3234. Warhead=HE
  3235. LoopStart=0
  3236. LoopEnd=15
  3237. LoopCount=-1
  3238. RandomRate=220,600
  3239. DetailLevel=0
  3240. Bouncer=yes
  3241. TrailerAnim=SMOKEY2
  3242. TrailerSeperation=2
  3243.  
  3244. [DBRIS5SM]
  3245. Elasticity=0.0
  3246. MaxXYVel=30.0
  3247. MinZVel=20.0
  3248. ExpireAnim=TWLT024
  3249. Damage=10
  3250. DamageRadius=50
  3251. Warhead=HE
  3252. LoopStart=0
  3253. LoopEnd=15
  3254. LoopCount=-1
  3255. RandomRate=220,600
  3256. DetailLevel=0
  3257. Bouncer=yes
  3258.  
  3259. [DBRIS6LG]
  3260. Elasticity=0.0
  3261. MaxXYVel=25.0
  3262. MinZVel=25.0
  3263. ExpireAnim=TWLT036
  3264. Damage=20
  3265. DamageRadius=80
  3266. Warhead=HE
  3267. LoopStart=0
  3268. LoopEnd=15
  3269. LoopCount=-1
  3270. RandomRate=220,600
  3271. DetailLevel=0
  3272. Bouncer=yes
  3273.  
  3274. [DBRIS6SM]
  3275. Elasticity=0.0
  3276. MaxXYVel=30.0
  3277. MinZVel=20.0
  3278. ExpireAnim=TWLT024
  3279. Damage=10
  3280. DamageRadius=50
  3281. Warhead=HE
  3282. LoopStart=0
  3283. LoopEnd=15
  3284. LoopCount=-1
  3285. RandomRate=220,600
  3286. DetailLevel=0
  3287. Bouncer=yes
  3288.  
  3289. [DBRIS7LG]
  3290. Elasticity=0.0
  3291. MaxXYVel=25.0
  3292. MinZVel=25.0
  3293. ExpireAnim=TWLT036
  3294. Damage=20
  3295. DamageRadius=80
  3296. Warhead=HE
  3297. LoopStart=0
  3298. LoopEnd=15
  3299. LoopCount=-1
  3300. RandomRate=220,600
  3301. DetailLevel=0
  3302. Bouncer=yes
  3303.  
  3304. [DBRIS7SM]
  3305. Elasticity=0.0
  3306. MaxXYVel=30.0
  3307. MinZVel=20.0
  3308. ExpireAnim=TWLT024
  3309. Damage=10
  3310. DamageRadius=50
  3311. Warhead=HE
  3312. LoopStart=0
  3313. LoopEnd=15
  3314. LoopCount=-1
  3315. RandomRate=220,600
  3316. DetailLevel=0
  3317. Bouncer=yes
  3318.  
  3319. [DBRIS8LG]
  3320. Elasticity=0.0
  3321. MaxXYVel=25.0
  3322. MinZVel=25.0
  3323. ExpireAnim=TWLT036
  3324. Damage=20
  3325. DamageRadius=80
  3326. Warhead=HE
  3327. LoopStart=0
  3328. LoopEnd=15
  3329. LoopCount=-1
  3330. RandomRate=220,600
  3331. DetailLevel=0
  3332. Bouncer=yes
  3333. TrailerAnim=SMOKEY2
  3334. TrailerSeperation=2
  3335.  
  3336. [DBRIS8SM]
  3337. Elasticity=0.0
  3338. MaxXYVel=30.0
  3339. MinZVel=20.0
  3340. ExpireAnim=TWLT024
  3341. Damage=10
  3342. DamageRadius=50
  3343. Warhead=HE
  3344. LoopStart=0
  3345. LoopEnd=15
  3346. LoopCount=-1
  3347. RandomRate=220,600
  3348. DetailLevel=0
  3349. Bouncer=yes
  3350.  
  3351. [DBRIS9LG]
  3352. Elasticity=0.0
  3353. MaxXYVel=25.0
  3354. MinZVel=25.0
  3355. ExpireAnim=TWLT036
  3356. Damage=20
  3357. DamageRadius=80
  3358. Warhead=HE
  3359. LoopStart=0
  3360. LoopEnd=15
  3361. LoopCount=-1
  3362. RandomRate=220,600
  3363. DetailLevel=0
  3364. Bouncer=yes
  3365.  
  3366. [DBRIS9SM]
  3367. Elasticity=0.0
  3368. MaxXYVel=30.0
  3369. MinZVel=20.0
  3370. ExpireAnim=TWLT024
  3371. Damage=10
  3372. DamageRadius=50
  3373. Warhead=HE
  3374. LoopStart=0
  3375. LoopEnd=15
  3376. LoopCount=-1
  3377. RandomRate=220,600
  3378. DetailLevel=0
  3379. Bouncer=yes
  3380.  
  3381. [DBRS10LG]
  3382. Elasticity=0.0
  3383. MaxXYVel=25.0
  3384. MinZVel=25.0
  3385. ExpireAnim=TWLT036
  3386. Damage=20
  3387. DamageRadius=80
  3388. Warhead=HE
  3389. LoopStart=0
  3390. LoopEnd=15
  3391. LoopCount=-1
  3392. RandomRate=220,600
  3393. DetailLevel=0
  3394. Bouncer=yes
  3395.  
  3396. [DBRS10SM]
  3397. Elasticity=0.0
  3398. MaxXYVel=30.0
  3399. MinZVel=20.0
  3400. ExpireAnim=TWLT024
  3401. Damage=10
  3402. DamageRadius=50
  3403. Warhead=HE
  3404. LoopStart=0
  3405. LoopEnd=15
  3406. LoopCount=-1
  3407. RandomRate=220,600
  3408. DetailLevel=0
  3409. Bouncer=yes
  3410.  
  3411. [TREESPRD]
  3412. Normalized=yes
  3413.  
  3414. ; Tesla Coil zap animation (infantry)
  3415. [ELECTRO]
  3416. Scorch=yes
  3417. Surface=yes
  3418. LoopEnd=3
  3419. LoopCount=5
  3420. Next=FIRE1
  3421. Report=ELECTRO1
  3422.  
  3423. ; SAM site fire animation
  3424. [SAM-N]
  3425.  
  3426. [SAM-NE]
  3427.  
  3428. [SAM-NW]
  3429.  
  3430. [SAM-E]
  3431.  
  3432. [SAM-W]
  3433.  
  3434. [SAM-SW]
  3435.  
  3436. [SAM-SE]
  3437.  
  3438. [SAM-S]
  3439.  
  3440. [DIG]
  3441. Surface=yes
  3442.  
  3443. [INFDIE]
  3444. Normalized=yes
  3445. Surface=yes
  3446.  
  3447. [DIRTEXPL]
  3448. Normalized=yes
  3449. Surface=yes
  3450. Translucent=yes
  3451. Report=EXPDIRT1
  3452.  
  3453. ;[PULSGRNL]
  3454. ;Normalized=yes
  3455. ;Surface=yes
  3456. ;Translucent=yes
  3457.  
  3458. ;[PULSGRNS]
  3459. ;Normalized=yes
  3460. ;Surface=yes
  3461. ;Translucent=yes
  3462.  
  3463. ;[PULSREDL]
  3464. ;Normalized=yes
  3465. ;Surface=yes
  3466. ;Translucent=yes
  3467.  
  3468. ;[PULSREDS]
  3469. ;Normalized=yes
  3470. ;Surface=yes
  3471. ;Translucent=yes
  3472.  
  3473. ;[PULSWHTL]
  3474. ;Normalized=yes
  3475. ;Surface=yes
  3476. ;Translucent=yes
  3477.  
  3478. ;[PULSWHTS]
  3479. ;Normalized=yes
  3480. ;Surface=yes
  3481. ;Translucent=yes
  3482.  
  3483. [PULSEFX1]
  3484. Normalized=yes
  3485. Surface=yes
  3486. Translucent=yes
  3487. UseNormalLight=yes
  3488. ;AltPalette=yes
  3489. ;Translucency=50
  3490.  
  3491. [PULSEFX2]
  3492. Normalized=yes
  3493. Surface=yes
  3494. Translucent=yes
  3495. UseNormalLight=yes
  3496. ;AltPalette=yes
  3497. ;Translucency=50
  3498.  
  3499. [EMP_FX01]
  3500. Normalized=yes
  3501. Surface=yes
  3502. UseNormalLight=yes
  3503. LoopCount=-1
  3504.  
  3505. ; smoke used as landing zone marker
  3506. [SMOKLAND]
  3507. Normalized=yes
  3508. Surface=yes
  3509. LoopStart=72
  3510. LoopEnd=91
  3511. LoopCount=255
  3512.  
  3513. [SGRYSMK1]
  3514. Rate=500
  3515. Normalized=yes
  3516. Translucent=yes
  3517.  
  3518. ; small sticky fire
  3519. [BURN-S]
  3520. Surface=yes
  3521. Sticky=yes
  3522. Damage=.03
  3523. Rate=400
  3524. LoopStart=30
  3525. LoopEnd=62
  3526. LoopCount=4
  3527. UseNormalLight=yes
  3528. ;Next=SMOKE_M
  3529. Translucency=25
  3530.  
  3531. ; medium sticky fire
  3532. [BURN-M]
  3533. Surface=yes
  3534. Sticky=yes
  3535. Damage=.06
  3536. Rate=400
  3537. LoopStart=30
  3538. LoopEnd=62
  3539. LoopCount=4
  3540. Next=BURN-S
  3541. UseNormalLight=yes
  3542. Translucency=25
  3543.  
  3544. ; large sticky fire
  3545. [BURN-L]
  3546. Surface=yes
  3547. Sticky=yes
  3548. Damage=.06
  3549. Rate=400
  3550. LoopStart=30
  3551. LoopEnd=62
  3552. LoopCount=4
  3553. Next=BURN-M
  3554. UseNormalLight=yes
  3555. Translucency=25
  3556.  
  3557. ; parachute to attach to parachutists
  3558. [PARACH]
  3559. Rate=200
  3560. LoopStart=7
  3561. LoopCount=15
  3562.  
  3563. ; parachute bomb
  3564. [PARABOMB]
  3565. Rate=200
  3566. LoopStart=7
  3567. LoopCount=15
  3568.  
  3569. [TWLT026]
  3570. Normalized=yes
  3571. Translucent=yes
  3572. Report=EXPNEW05
  3573. UseNormalLight=yes
  3574. Crater=yes
  3575. Scorch=yes
  3576.  
  3577. [TWLT036]
  3578. Normalized=yes
  3579. Translucent=yes
  3580. Report=EXPNEW06
  3581. UseNormalLight=yes
  3582. Crater=yes
  3583. Scorch=yes
  3584.  
  3585. [TWLT050]
  3586. Normalized=yes
  3587. Translucent=yes
  3588. Report=EXPNEW07
  3589. UseNormalLight=yes
  3590. Crater=yes
  3591. Scorch=yes
  3592.  
  3593. [TWLT070]
  3594. Normalized=yes
  3595. Translucent=yes
  3596. Report=EXPNEW09
  3597. UseNormalLight=yes
  3598. Crater=yes
  3599. Scorch=yes
  3600.  
  3601. [TWLT070T]
  3602. Image=TWLT070
  3603. Normalized=yes
  3604. Translucent=yes
  3605. TiberiumChainReaction=yes
  3606. Report=EXPNEW05
  3607. UseNormalLight=yes
  3608. Crater=yes
  3609. Scorch=yes
  3610.  
  3611. [TWLT100]
  3612. Normalized=yes
  3613. Translucent=yes
  3614. Report=EXPNEW10
  3615. UseNormalLight=yes
  3616. Crater=yes
  3617. Scorch=yes
  3618.  
  3619. [TWLT100I]
  3620. Image=TWLT100
  3621. Normalized=yes
  3622. Translucency=50
  3623. Report=EXPNEW11
  3624. UseNormalLight=yes
  3625.  
  3626. [RING1]
  3627. Translucent=yes
  3628. Rate=300
  3629. TranslucencyDetailLevel=1
  3630. Flat=true
  3631.  
  3632. [IONBEAM]
  3633. Translucent=yes
  3634. Rate=200
  3635. Tiled=yes
  3636. TranslucencyDetailLevel=1
  3637. Report=ION1
  3638.  
  3639. [S_BANG16]
  3640. Normalized=yes
  3641. Translucent=yes
  3642. Report=EXPNEW10
  3643. UseNormalLight=yes
  3644. Crater=yes
  3645. Scorch=yes
  3646.  
  3647. [S_BANG24]
  3648. Normalized=yes
  3649. Translucent=yes
  3650. Report=EXPNEW10
  3651. UseNormalLight=yes
  3652. Crater=yes
  3653. Scorch=yes
  3654.  
  3655. [S_BANG34]
  3656. Normalized=yes
  3657. Translucent=yes
  3658. Report=EXPNEW10
  3659. UseNormalLight=yes
  3660. Crater=yes
  3661. Scorch=yes
  3662.  
  3663. [S_BANG48]
  3664. Normalized=yes
  3665. Translucent=yes
  3666. Report=EXPNEW11
  3667. UseNormalLight=yes
  3668. Crater=yes
  3669. Scorch=yes
  3670.  
  3671. [S_BRNL20]
  3672. Normalized=yes
  3673. Translucent=yes
  3674. Report=EXPNEW12
  3675. UseNormalLight=yes
  3676. Crater=yes
  3677. Scorch=yes
  3678.  
  3679. [S_BRNL30]
  3680. Normalized=yes
  3681. Translucent=yes
  3682. Report=EXPNEW12
  3683. UseNormalLight=yes
  3684. Crater=yes
  3685. Scorch=yes
  3686.  
  3687. [S_BRNL40]
  3688. Normalized=yes
  3689. Translucent=yes
  3690. Report=EXPNEW12
  3691. UseNormalLight=yes
  3692. Crater=yes
  3693. Scorch=yes
  3694.  
  3695. [S_BRNL58]
  3696. Normalized=yes
  3697. Translucent=yes
  3698. Report=EXPNEW12
  3699. UseNormalLight=yes
  3700. Crater=yes
  3701. Scorch=yes
  3702.  
  3703. [S_CLSN16]
  3704. Normalized=yes
  3705. Translucent=yes
  3706. Report=EXPNEW14
  3707. UseNormalLight=yes
  3708. Crater=yes
  3709.  
  3710. [S_CLSN22]
  3711. Normalized=yes
  3712. Translucent=yes
  3713. Report=EXPNEW14
  3714. UseNormalLight=yes
  3715. Crater=yes
  3716.  
  3717. [S_CLSN30]
  3718. Normalized=yes
  3719. Translucent=yes
  3720. Report=EXPNEW14
  3721. UseNormalLight=yes
  3722. Crater=yes
  3723.  
  3724. [S_CLSN42]
  3725. Normalized=yes
  3726. Translucent=yes
  3727. Report=EXPNEW14
  3728. UseNormalLight=yes
  3729. Crater=yes
  3730.  
  3731. [S_CLSN58]
  3732. Normalized=yes
  3733. Translucent=yes
  3734. Report=EXPNEW14
  3735. UseNormalLight=yes
  3736. Crater=yes
  3737.  
  3738. [S_TUMU22]
  3739. Normalized=yes
  3740. Translucent=yes
  3741. Report=EXPNEW15
  3742. UseNormalLight=yes
  3743. Crater=yes
  3744. Scorch=yes
  3745.  
  3746. [S_TUMU30]
  3747. Normalized=yes
  3748. Translucent=yes
  3749. Report=EXPNEW15
  3750. UseNormalLight=yes
  3751. Crater=yes
  3752. Scorch=yes
  3753.  
  3754. [S_TUMU42]
  3755. Normalized=yes
  3756. Translucent=yes
  3757. Report=EXPNEW15
  3758. UseNormalLight=yes
  3759. Crater=yes
  3760. Scorch=yes
  3761.  
  3762. [S_TUMU60]
  3763. Normalized=yes
  3764. Translucent=yes
  3765. Report=EXPNEW15
  3766. UseNormalLight=yes
  3767. Crater=yes
  3768. Scorch=yes
  3769.  
  3770. ; smoke puff used by rockets
  3771. [SMOKEY]
  3772. Translucent=yes
  3773.  
  3774. [SMOKEY2]
  3775. Translucent=yes
  3776.  
  3777. ; small arms fire piff (single shot)
  3778. [PIFF]
  3779. ;Normalized=yes
  3780. ;Theater=yes
  3781. ;Translucent=yes
  3782.  
  3783. ; small arms fire piff (multiple shots)
  3784. [PIFFPIFF]
  3785. ;Theater=yes
  3786. ;Normalized=yes
  3787. ;Translucent=yes
  3788.  
  3789. ; small flames
  3790. [FIRE3]
  3791. Surface=yes
  3792. Damage=.003
  3793. LoopCount=5
  3794. Rate=450
  3795. UseNormalLight=yes
  3796. Translucency=50
  3797.  
  3798. ; medium flames
  3799. [FIRE1]
  3800. Scorch=yes
  3801. Surface=yes
  3802. Damage=.006
  3803. Rate=450
  3804. LoopCount=4
  3805. UseNormalLight=yes
  3806. Translucency=50
  3807. Next=FIRE2
  3808.  
  3809. ; medium flames
  3810. [FIRE2]
  3811. Scorch=yes
  3812. Surface=yes
  3813. Damage=.006
  3814. Rate=450
  3815. LoopCount=6
  3816. UseNormalLight=yes
  3817. Translucency=50
  3818. Next=FIRE3
  3819.  
  3820. ; tiny flames
  3821. [FIRE4]
  3822. Surface=yes
  3823. Damage=.002
  3824. LoopCount=3
  3825. UseNormalLight=yes
  3826. Translucency=25
  3827.  
  3828. ; muzzle flash
  3829. [GUNFIRE]
  3830. Surface=yes
  3831. Translucent=yes
  3832.  
  3833. [XGRYSML1]
  3834. Translucent=yes
  3835. Report=EXPNEW13
  3836.  
  3837. [XGRYSML2]
  3838. Translucent=yes
  3839. Report=EXPNEW13
  3840.  
  3841. [XGRYMED1]
  3842. Translucent=yes
  3843. Report=EXPNEW15
  3844.  
  3845. [XGRYMED2]
  3846. Translucent=yes
  3847. Report=EXPNEW12
  3848.  
  3849. [EXPLOLRG]
  3850. Translucent=yes
  3851. UseNormalLight=yes
  3852. Report=EXPNEW09
  3853. Crater=yes
  3854. Scorch=yes
  3855.  
  3856. [PODRING]
  3857. Translucent=yes
  3858. Flat=yes
  3859.  
  3860. [CLDRNGL1]
  3861. Surface=yes
  3862. Flat=yes
  3863.  
  3864. [CLDRNGL2]
  3865. Surface=yes
  3866. Flat=yes
  3867.  
  3868. [CLDRNGMD]
  3869. Surface=yes
  3870. Flat=yes
  3871.  
  3872. [CLDRNGSM]
  3873. Surface=yes
  3874. Flat=yes
  3875.  
  3876. [DROPEXP]
  3877. Surface=yes
  3878. Translucent=yes
  3879.  
  3880. [INVISO]
  3881. Surface=yes
  3882. Damage=1
  3883.  
  3884. [EXPLOMED]
  3885. Translucent=yes
  3886. UseNormalLight=yes
  3887. Report=EXPNEW12
  3888. Crater=yes
  3889. Scorch=yes
  3890.  
  3891. [EXPLOSML]
  3892. Translucent=yes
  3893. UseNormalLight=yes
  3894. Report=EXPNEW13
  3895. Crater=yes
  3896. Scorch=yes
  3897.  
  3898. ; minigun fire flashes
  3899. [MGUN-N]
  3900.  
  3901. [MGUN-NE]
  3902.  
  3903. [MGUN-E]
  3904.  
  3905. [MGUN-SE]
  3906.  
  3907. [MGUN-S]
  3908.  
  3909. [MGUN-SW]
  3910.  
  3911. [MGUN-W]
  3912.  
  3913. [MGUN-NW]
  3914.  
  3915. ; Armor bonus
  3916. [ARMOR]
  3917. Normalized=yes
  3918. Rate=400
  3919.  
  3920. ; Money bonus
  3921. [MONEY]
  3922. Normalized=yes
  3923. Rate=400
  3924.  
  3925. ; Firepower bonus crate animation
  3926. [FIREPOWR]
  3927. Normalized=yes
  3928. Rate=400
  3929.  
  3930. [VETERAN]
  3931. Normalized=yes
  3932. Rate=400
  3933.  
  3934. [REVEAL]
  3935. Normalized=yes
  3936. Rate=400
  3937.  
  3938. [SHROUDX]
  3939. Normalized=yes
  3940. Rate=400
  3941.  
  3942. [MLTIMISL]
  3943. Normalized=yes
  3944. Rate=400
  3945.  
  3946. [HEALONE]
  3947. Normalized=yes
  3948. Rate=400
  3949.  
  3950. [HEALALL]
  3951. Normalized=yes
  3952. Rate=400
  3953.  
  3954. [CHEMISLE]
  3955. Normalized=yes
  3956. Rate=400
  3957.  
  3958. [CLOAK]
  3959. Normalized=yes
  3960. Rate=400
  3961.  
  3962. ; twinkle animation
  3963. [TWINKLE1]
  3964. Normalized=yes
  3965. LoopCount=5
  3966.  
  3967. [TWINKLE2]
  3968. Normalized=yes
  3969. LoopCount=7
  3970.  
  3971. [TWINKLE3]
  3972. Normalized=yes
  3973. LoopCount=3
  3974.  
  3975. ; large water explosion
  3976. [H2O_EXP1]
  3977. Normalized=yes
  3978. Surface=yes
  3979. AltPalette=yes
  3980. Translucency=50
  3981. Report=SSPLASH1
  3982. YDrawOffset=-18
  3983.  
  3984. ; medium water explosion
  3985. [H2O_EXP2]
  3986. Normalized=yes
  3987. Surface=yes
  3988. AltPalette=yes
  3989. Translucency=50
  3990. Report=SSPLASH2
  3991. YDrawOffset=-10
  3992.  
  3993. ; small water explosion
  3994. [H2O_EXP3]
  3995. Normalized=yes
  3996. Surface=yes
  3997. AltPalette=yes
  3998. Translucency=50
  3999. Report=SSPLASH3
  4000. YDrawOffset=-8
  4001.  
  4002. ; expanding fire ring
  4003. [RING]
  4004. Normalized=yes
  4005. Translucent=yes
  4006.  
  4007. ; Power plant active animation
  4008. [GAPOWR_A]
  4009. Image=GAPOWR_A
  4010. Normalized=yes
  4011. NewTheater=yes
  4012. Surface=yes
  4013. Start=0
  4014. LoopStart=0
  4015. LoopEnd=11
  4016. LoopCount=-1
  4017. Rate=220
  4018. DetailLevel=1
  4019.  
  4020. ; Power plant active animation
  4021. [GAPOWR_AD]
  4022. Image=GAPOWR_A
  4023. Normalized=yes
  4024. ;NewTheater=yes
  4025. Surface=yes
  4026. LoopStart=12
  4027. LoopEnd=23
  4028. LoopCount=-1
  4029. Rate=220
  4030. DetailLevel=1
  4031.  
  4032. ; Power plant power-up animations
  4033. [GAPOWR_B]
  4034. Cameo=TURBICON
  4035. Image=GAPOWR_B
  4036. NewTheater=yes
  4037. Normalized=yes
  4038. Surface=yes
  4039. LoopEnd=12
  4040. LoopCount=-1
  4041. Rate=220
  4042.  
  4043. ; NOD Power plant active animation
  4044. [NAPOWR_A]
  4045. Image=NAPOWR_A
  4046. Normalized=yes
  4047. NewTheater=yes
  4048. Surface=yes
  4049. Start=0
  4050. LoopStart=0
  4051. LoopEnd=8
  4052. LoopCount=-1
  4053. Rate=200
  4054. DetailLevel=1
  4055.  
  4056. ; NOD Power plant damaged active animation
  4057. [NAPOWR_AD]
  4058. Image=NAPOWR_A
  4059. Normalized=yes
  4060. ;NewTheater=yes
  4061. Surface=yes
  4062. LoopStart=9
  4063. LoopEnd=17
  4064. LoopCount=-1
  4065. Rate=220
  4066. DetailLevel=1
  4067.  
  4068. ; NOD Advanced power plant active animation
  4069. [NAAPWR_A]
  4070. Image=NAAPWR_A
  4071. Normalized=yes
  4072. NewTheater=yes
  4073. Surface=yes
  4074. Start=0
  4075. LoopStart=0
  4076. LoopEnd=8
  4077. LoopCount=-1
  4078. Rate=220
  4079. DetailLevel=1
  4080.  
  4081. ; NOD Advanced power plant damaged active animation
  4082. [NAAPWR_AD]
  4083. Image=NAAPWR_A
  4084. Normalized=yes
  4085. ;NewTheater=yes
  4086. Surface=yes
  4087. LoopStart=9
  4088. LoopEnd=17
  4089. LoopCount=-1
  4090. Rate=220
  4091. DetailLevel=1
  4092.  
  4093. ; Civilian Hospital
  4094. [CAHOSP_A]
  4095. Image=CAHOSP_A
  4096. Normalized=yes
  4097. NewTheater=yes
  4098. Surface=yes
  4099. LoopStart=0
  4100. LoopEnd=9
  4101. LoopCount=-1
  4102. Rate=350
  4103. DetailLevel=3
  4104. DemandLoad=true
  4105.  
  4106. ; Civilian Armory
  4107. [CAARMR_A]
  4108. Image=CAARMR_A
  4109. Normalized=yes
  4110. NewTheater=yes
  4111. Surface=yes
  4112. LoopStart=0
  4113. LoopEnd=10
  4114. LoopCount=-1
  4115. Rate=350
  4116. DetailLevel=3
  4117. DemandLoad=true
  4118.  
  4119. [NARADR_A]
  4120. Image=NARADR_A
  4121. NewTheater=yes
  4122. Normalized=yes
  4123. LoopStart=0
  4124. LoopEnd=24
  4125. LoopCount=-1
  4126. Rate=220
  4127. Surface=yes
  4128.  
  4129. [NARADR_AD]
  4130. Image=NARADR_A
  4131. ;NewTheater=yes
  4132. Normalized=yes
  4133. Start=24
  4134. LoopStart=24
  4135. LoopEnd=48
  4136. LoopCount=-1
  4137. Rate=180
  4138. Surface=yes
  4139.  
  4140. [GARADR_A]
  4141. Image=GARADR_A
  4142. NewTheater=yes
  4143. Normalized=yes
  4144. LoopStart=0
  4145. LoopEnd=14
  4146. LoopCount=-1
  4147. Rate=220
  4148. Surface=yes
  4149. PingPong=yes
  4150.  
  4151. [GARADR_AD]
  4152. Image=GARADR_A
  4153. ;NewTheater=yes
  4154. Normalized=yes
  4155. LoopStart=15
  4156. LoopEnd=29
  4157. LoopCount=-1
  4158. Rate=180
  4159. Surface=yes
  4160. PingPong=yes
  4161.  
  4162. [GAPLUG_A]
  4163. Image=GAPLUG_A
  4164. NewTheater=yes
  4165. Normalized=yes
  4166. LoopStart=0
  4167. LoopEnd=20
  4168. LoopCount=-1
  4169. Rate=220
  4170. Surface=yes
  4171.  
  4172. [GAPLUG_B]
  4173. Image=GAPLUG_B
  4174. NewTheater=yes
  4175. Normalized=yes
  4176. Start=0
  4177. LoopStart=0
  4178. LoopEnd=9
  4179. LoopCount=-1
  4180. Rate=220
  4181. Surface=yes
  4182. PingPong=no
  4183.  
  4184. [GAPLUG_BD]
  4185. Image=GAPLUG_B
  4186. ;NewTheater=yes
  4187. Normalized=yes
  4188. Start=10
  4189. LoopStart=10
  4190. LoopEnd=20
  4191. LoopCount=-1
  4192. Rate=180
  4193. Surface=yes
  4194. PingPong=yes
  4195.  
  4196. [GAPLUG_C]
  4197. Image=GAPLUG_C
  4198. NewTheater=yes
  4199. Normalized=yes
  4200. Start=0
  4201. LoopStart=0
  4202. LoopEnd=8
  4203. LoopCount=-1
  4204. Rate=220
  4205. Surface=yes
  4206. PingPong=no
  4207.  
  4208. [GAPLUG_D]
  4209. Image=GAPLUG_D
  4210. NewTheater=yes
  4211. Cameo=RAD1ICON
  4212. Normalized=yes
  4213. LoopStart=0
  4214. LoopEnd=14
  4215. LoopCount=-1
  4216. Rate=220
  4217. Surface=yes
  4218.  
  4219. [GAPLUG_E]
  4220. Image=GAPLUG_E
  4221. NewTheater=yes
  4222. Cameo=RAD2ICON
  4223. Normalized=yes
  4224. LoopStart=0
  4225. LoopEnd=14
  4226. LoopCount=-1
  4227. Rate=220
  4228. Surface=yes
  4229.  
  4230. [GAPLUG_F]
  4231. Image=GAPLUG_F
  4232. NewTheater=yes
  4233. Cameo=RAD3ICON
  4234. Normalized=yes
  4235. LoopStart=0
  4236. LoopEnd=14
  4237. LoopCount=-1
  4238. Rate=220
  4239. Surface=yes
  4240. PingPong=yes
  4241.  
  4242. [GAPILE_A]
  4243. Image=GAPILE_A
  4244. NewTheater=yes
  4245. Normalized=yes
  4246. LoopStart=0
  4247. LoopEnd=8
  4248. LoopCount=-1
  4249. Rate=300
  4250. Surface=yes
  4251. DetailLevel=1
  4252.  
  4253. [GAPILE_B]
  4254. Image=GAPILE_B
  4255. NewTheater=yes
  4256. Normalized=yes
  4257. LoopStart=0
  4258. LoopEnd=8
  4259. LoopCount=-1
  4260. Rate=300
  4261. Surface=yes
  4262. DetailLevel=1
  4263.  
  4264. [GAPILE_C]
  4265. Image=GAPILE_C
  4266. Normalized=yes
  4267. NewTheater=yes
  4268. LoopStart=0
  4269. LoopEnd=6
  4270. LoopCount=-1
  4271. Rate=220
  4272. Surface=yes
  4273.  
  4274. [GAPILE_CD]
  4275. Image=GAPILE_C
  4276. Normalized=yes
  4277. ;NewTheater=yes
  4278. LoopStart=7
  4279. LoopEnd=14
  4280. LoopCount=-1
  4281. Rate=180
  4282. Surface=yes
  4283.  
  4284. [GAWEAP_A]
  4285. Normalized=yes
  4286. NewTheater=yes
  4287. LoopStart=0
  4288. LoopEnd=16
  4289. LoopCount=-1
  4290. Rate=400
  4291. Surface=yes
  4292. DetailLevel=1
  4293.  
  4294. [GAWEAP_B]
  4295. Normalized=yes
  4296. NewTheater=yes
  4297. LoopStart=0
  4298. LoopEnd=8
  4299. LoopCount=-1
  4300. Rate=400
  4301. Surface=yes
  4302. DetailLevel=1
  4303.  
  4304. [GAWEAP_C]
  4305. Normalized=yes
  4306. NewTheater=yes
  4307. LoopStart=0
  4308. LoopEnd=4
  4309. LoopCount=-1
  4310. Rate=800
  4311. Surface=yes
  4312. DetailLevel=1
  4313.  
  4314. [NAPULS_A]
  4315. LoopStart=0
  4316. NewTheater=yes
  4317. LoopEnd=64
  4318. LoopCount=-1
  4319. Rate=0
  4320. Surface=yes
  4321.  
  4322. [GACTWR_A]
  4323. LoopStart=1
  4324. LoopEnd=6
  4325. NewTheater=yes
  4326. LoopCount=-1
  4327. Rate=220
  4328. Surface=yes
  4329. Normalized=yes
  4330. DetailLevel=1
  4331.  
  4332. ; Component tower double gun turret
  4333. [GACTWR_B]
  4334. LoopStart=0
  4335. LoopEnd=32
  4336. LoopCount=-1
  4337. Rate=0
  4338. Surface=yes
  4339. NewTheater=yes
  4340.  
  4341. ; Component tower rocket launcher
  4342. [GACTWR_C]
  4343. LoopStart=0
  4344. LoopEnd=32
  4345. LoopCount=-1
  4346. Rate=0
  4347. Surface=yes
  4348. NewTheater=yes
  4349.  
  4350. ; Component tower SAM
  4351. [GACTWR_D]
  4352. LoopStart=0
  4353. LoopEnd=32
  4354. LoopCount=-1
  4355. Rate=0
  4356. Surface=yes
  4357. NewTheater=yes
  4358.  
  4359. ; Active animation for stealth generator
  4360. [NASTLH_A]
  4361. Image=NASTLH_A
  4362. Normalized=yes
  4363. LoopStart=0
  4364. LoopEnd=3
  4365. LoopCount=-1
  4366. Rate=350
  4367. Surface=yes
  4368. PingPong=yes
  4369. NewTheater=yes
  4370. DetailLevel=1
  4371.  
  4372. ; Damaged active animation for stealth generator
  4373. [NASTLH_AD]
  4374. Image=NASTLH_A
  4375. Normalized=yes
  4376. LoopStart=4
  4377. LoopEnd=7
  4378. LoopCount=-1
  4379. Rate=220
  4380. Surface=yes
  4381. PingPong=yes
  4382. ;NewTheater=yes
  4383. DetailLevel=1
  4384.  
  4385. ; Active animation for construction yard
  4386. [GACNST_A]
  4387. Image=GACNST_A
  4388. Normalized=yes
  4389. LoopStart=0
  4390. LoopEnd=9
  4391. LoopCount=-1
  4392. Rate=350
  4393. Surface=yes
  4394. NewTheater=yes
  4395. DetailLevel=1
  4396.  
  4397. ; Damaged active animation for construction yard
  4398. [GACNST_AD]
  4399. Image=GACNST_A
  4400. Normalized=yes
  4401. LoopStart=10
  4402. LoopEnd=19
  4403. LoopCount=-1
  4404. Rate=220
  4405. Surface=yes
  4406. ;NewTheater=yes
  4407. DetailLevel=1
  4408.  
  4409. ; Third active animation for construction yard
  4410. [GACNST_B]
  4411. Image=GACNST_B
  4412. Normalized=yes
  4413. LoopStart=0
  4414. LoopEnd=9
  4415. LoopCount=-1
  4416. Rate=350
  4417. Surface=yes
  4418. NewTheater=yes
  4419. DetailLevel=1
  4420.  
  4421. ; Second active animation for construction yard.
  4422. [GACNST_C]
  4423. Image=GACNST_C
  4424. Normalized=yes
  4425. LoopStart=0
  4426. LoopEnd=14
  4427. LoopCount=-1
  4428. Rate=350
  4429. Surface=yes
  4430. NewTheater=yes
  4431. DetailLevel=1
  4432.  
  4433. ; Damaged second active animation for construction yard.
  4434. [GACNST_CD]
  4435. Image=GACNST_C
  4436. Normalized=yes
  4437. LoopStart=15
  4438. LoopEnd=29
  4439. LoopCount=-1
  4440. Rate=220
  4441. Surface=yes
  4442. ;NewTheater=yes
  4443. DetailLevel=1
  4444.  
  4445. ; Production anim for construction yard
  4446. [GACNST_D]
  4447. Image=GACNST_D
  4448. Normalized=yes
  4449. LoopStart=0
  4450. LoopEnd=19
  4451. LoopCount=1
  4452. Rate=350
  4453. Surface=yes
  4454. NewTheater=yes
  4455. ;Report=FACBLD1
  4456.  
  4457. ; Active animation for hand of nod
  4458. [NAHAND_A]
  4459. Image=NAHAND_A
  4460. Normalized=yes
  4461. LoopStart=0
  4462. LoopEnd=9
  4463. LoopCount=-1
  4464. Rate=350
  4465. Surface=yes
  4466. NewTheater=yes
  4467. DetailLevel=1
  4468.  
  4469. ; Second active animation for hand of nod
  4470. [NAHAND_B]
  4471. Image=NAHAND_B
  4472. Normalized=yes
  4473. LoopStart=0
  4474. LoopEnd=11
  4475. LoopCount=-1
  4476. Rate=350
  4477. Surface=yes
  4478. NewTheater=yes
  4479. DetailLevel=1
  4480.  
  4481. ; Second active animation for hand of nod - damaged version
  4482. [NAHAND_BD]
  4483. Image=NAHAND_B
  4484. Normalized=yes
  4485. LoopStart=12
  4486. LoopEnd=23
  4487. LoopCount=-1
  4488. Rate=220
  4489. Surface=yes
  4490. ;NewTheater=yes
  4491. DetailLevel=1
  4492.  
  4493. ; Active animation for Temple of NOD
  4494. [NATMPL_A]
  4495. Image=NATMPL_A
  4496. Normalized=yes
  4497. LoopStart=0
  4498. LoopEnd=16
  4499. LoopCount=-1
  4500. Rate=350
  4501. Surface=yes
  4502. NewTheater=yes
  4503.  
  4504. ; Active animation for NOD Pyramid
  4505. [NTPYRA_A]
  4506. Image=NTPYRA_A
  4507. Normalized=yes
  4508. LoopStart=0
  4509. LoopEnd=16
  4510. LoopCount=-1
  4511. Rate=350
  4512. Surface=yes
  4513. NewTheater=yes
  4514.  
  4515. ; Damaged active animation for NOD Pyramid
  4516. [NTPYRA_AD]
  4517. Image=NTPYRA_A
  4518. Normalized=yes
  4519. LoopStart=16
  4520. LoopEnd=32
  4521. LoopCount=-1
  4522. Rate=220
  4523. Surface=yes
  4524. ;NewTheater=yes
  4525.  
  4526. ; Active animation for NOD Montauk
  4527. [NAMNTK_A]
  4528. Image=NAMNTK_A
  4529. Normalized=yes
  4530. LoopStart=0
  4531. LoopEnd=8
  4532. LoopCount=-1
  4533. Rate=350
  4534. Surface=yes
  4535. NewTheater=yes
  4536. DemandLoad=true
  4537.  
  4538. ; Active animation for GDI Kodiak
  4539. [GAKODK_A]
  4540. Image=GAKODK_A
  4541. Normalized=yes
  4542. LoopStart=0
  4543. LoopEnd=12
  4544. LoopCount=-1
  4545. Rate=350
  4546. Surface=yes
  4547. NewTheater=yes
  4548. DemandLoad=true
  4549.  
  4550. ; Damaged active animation for GDI Kodiak
  4551. [GAKODK_AD]
  4552. Image=GAKODK_A
  4553. Normalized=yes
  4554. LoopStart=13
  4555. LoopEnd=24
  4556. LoopCount=-1
  4557. Rate=220
  4558. Surface=yes
  4559. NewTheater=yes
  4560. DemandLoad=true
  4561.  
  4562. ; Second active animation for GDI Kodiak
  4563. [GAKODK_B]
  4564. Image=GAKODK_B
  4565. Normalized=yes
  4566. LoopStart=0
  4567. LoopEnd=22
  4568. LoopCount=-1
  4569. Rate=350
  4570. Surface=yes
  4571. NewTheater=yes
  4572. DemandLoad=true
  4573.  
  4574. ; Third active animation for GDI Kodiak
  4575. [GAKODK_C]
  4576. Image=GAKODK_C
  4577. Normalized=yes
  4578. LoopStart=0
  4579. LoopEnd=12
  4580. LoopCount=-1
  4581. Rate=350
  4582. Surface=yes
  4583. NewTheater=yes
  4584. DemandLoad=true
  4585.  
  4586. ; Third damaged active animation for GDI Kodiak. This is a placeholder and just stops the non-damaged anim from playing
  4587. [GAKODK_CD]
  4588. Image=GAKODK_C
  4589. Normalized=yes
  4590. LoopStart=0
  4591. LoopEnd=0
  4592. LoopCount=0
  4593. Rate=220
  4594. Surface=yes
  4595. DemandLoad=true
  4596.  
  4597. ; Animation of tiberium leaving harvester and entering refinery
  4598. [NAREFN_A]
  4599. Image=NAREFN_A
  4600. Normalized=yes
  4601. LoopStart=0
  4602. LoopEnd=4
  4603. LoopCount=1
  4604. Rate=200
  4605. Surface=yes
  4606. NewTheater=yes
  4607.  
  4608. ; NAREFN_A but backwards
  4609. [NAREFN_AR]
  4610. Image=NAREFN_A
  4611. Normalized=yes
  4612. LoopStart=0
  4613. LoopEnd=4
  4614. LoopCount=1
  4615. Reverse=yes
  4616. Rate=200
  4617. Surface=yes
  4618. ;NewTheater=yes
  4619.  
  4620. ; Active animation for refinery
  4621. [NAREFN_C]
  4622. Image=NAREFN_C
  4623. Normalized=yes
  4624. LoopStart=0
  4625. LoopEnd=16
  4626. LoopCount=-1
  4627. Rate=350
  4628. Surface=yes
  4629. NewTheater=yes
  4630.  
  4631. ; Active animation for refinery. Fire ball.
  4632. [NAREFN_B]
  4633. Image=NAREFN_B
  4634. Normalized=yes
  4635. LoopStart=0
  4636. LoopEnd=20
  4637. LoopCount=-1
  4638. Rate=350
  4639. Surface=yes
  4640. RandomLoopDelay=10,300
  4641. NewTheater=yes
  4642. DetailLevel=1
  4643. ShouldUseCellDrawer=false
  4644. ;Translucency=50
  4645. Translucent=yes
  4646. UseNormalLight=yes
  4647.  
  4648. ; Active animation for helipad.
  4649. [GAHPAD_A]
  4650. Image=GAHPAD_A
  4651. Normalized=yes
  4652. LoopStart=0
  4653. LoopEnd=7
  4654. LoopCount=-1
  4655. Rate=350
  4656. Surface=yes
  4657. NewTheater=yes
  4658. DetailLevel=1
  4659.  
  4660. ; Damaged active animation for helipad.
  4661. [GAHPAD_AD]
  4662. Image=GAHPAD_A
  4663. Normalized=yes
  4664. LoopStart=8
  4665. LoopEnd=15
  4666. LoopCount=-1
  4667. Rate=220
  4668. Surface=yes
  4669. ;NewTheater=yes
  4670. DetailLevel=1
  4671.  
  4672. ; Active animation for Nod helipad.
  4673. [NAHPAD_A]
  4674. Image=NAHPAD_A
  4675. Normalized=yes
  4676. LoopStart=0
  4677. LoopEnd=45
  4678. LoopCount=-1
  4679. Rate=350
  4680. Surface=yes
  4681. NewTheater=yes
  4682. DetailLevel=1
  4683.  
  4684. ; Damaged active animation for Nod helipad.
  4685. [NAHPAD_AD]
  4686. Image=NAHPAD_A
  4687. Normalized=yes
  4688. LoopStart=46
  4689. LoopEnd=91
  4690. LoopCount=-1
  4691. Rate=220
  4692. Surface=yes
  4693. ;NewTheater=yes
  4694. DetailLevel=1
  4695.  
  4696. ; Repair bay active animation
  4697. [GADEPT_A]
  4698. Image=GADEPT_A
  4699. Normalized=yes
  4700. LoopStart=0
  4701. LoopEnd=4
  4702. LoopCount=-1
  4703. Rate=350
  4704. Surface=yes
  4705. NewTheater=yes
  4706. DetailLevel=1
  4707.  
  4708. ; Damaged repair bay active animation
  4709. [GADEPT_AD]
  4710. Image=GADEPT_A
  4711. Normalized=yes
  4712. LoopStart=5
  4713. LoopEnd=9
  4714. LoopCount=-1
  4715. Rate=350
  4716. Surface=yes
  4717. ;NewTheater=yes
  4718. DetailLevel=1
  4719.  
  4720. ; Repair bay active animation
  4721. [GADEPT_B]
  4722. Image=GADEPT_B
  4723. Normalized=yes
  4724. LoopStart=0
  4725. LoopEnd=7
  4726. LoopCount=-1
  4727. Rate=220
  4728. Surface=yes
  4729. NewTheater=yes
  4730. DetailLevel=1
  4731.  
  4732. ; Repair bay working animation
  4733. [GADEPT_D]
  4734. Image=GADEPT_D
  4735. Normalized=yes
  4736. LoopStart=0
  4737. LoopEnd=6
  4738. LoopCount=-1
  4739. Rate=350
  4740. Surface=yes
  4741. NewTheater=yes
  4742.  
  4743. ; Damaged repair bay working animation
  4744. [GADEPT_DD]
  4745. Image=GADEPT_D
  4746. Normalized=yes
  4747. LoopStart=7
  4748. LoopEnd=13
  4749. LoopCount=-1
  4750. Rate=220
  4751. Surface=yes
  4752. ;NewTheater=yes
  4753.  
  4754. ; Repair bay arm extending.
  4755. [GADEPT_C1]
  4756. Image=GADEPT_C
  4757. Normalized=yes
  4758. Start=0
  4759. End=5
  4760. Rate=400
  4761. NewTheater=yes
  4762. Surface=no
  4763.  
  4764. ; Repair bay arm working
  4765. [GADEPT_C2]
  4766. Image=GADEPT_C
  4767. Normalized=yes
  4768. Start=5
  4769. LoopStart=5
  4770. LoopEnd=10
  4771. LoopCount=-1
  4772. Rate=400
  4773. Surface=no
  4774. NewTheater=yes
  4775.  
  4776. ; Repair bay arm retracting
  4777. [GADEPT_C3]
  4778. Image=GADEPT_C
  4779. Normalized=yes
  4780. Start=11
  4781. End=16
  4782. Rate=400
  4783. Surface=no
  4784. NewTheater=yes
  4785.  
  4786. [GATECH_A]
  4787. Image=GATECH_A
  4788. Normalized=yes
  4789. LoopStart=0
  4790. LoopEnd=7
  4791. LoopCount=-1
  4792. Rate=220
  4793. Surface=yes
  4794. NewTheater=yes
  4795. DetailLevel=1
  4796.  
  4797. [GATECH_AD]
  4798. Image=GATECH_A
  4799. Normalized=yes
  4800. LoopStart=80
  4801. LoopEnd=15
  4802. LoopCount=-1
  4803. Rate=190
  4804. Surface=yes
  4805. ;NewTheater=yes
  4806. DetailLevel=1
  4807.  
  4808. [NATECH_A]
  4809. Image=NATECH_A
  4810. Normalized=yes
  4811. LoopStart=0
  4812. LoopEnd=19
  4813. LoopCount=-1
  4814. Rate=350
  4815. Surface=yes
  4816. NewTheater=yes
  4817. DetailLevel=1
  4818.  
  4819. ;[GADROP_A]
  4820. ;Image=GADROP_A
  4821. ;Normalized=yes
  4822. ;LoopStart=0
  4823. ;LoopEnd=19
  4824. ;LoopCount=-1
  4825. ;Rate=350
  4826. ;Surface=yes
  4827. ;NewTheater=yes
  4828.  
  4829. [GADROP_B]
  4830. Image=GADROP_B
  4831. Normalized=yes
  4832. LoopStart=0
  4833. LoopEnd=19
  4834. LoopCount=-1
  4835. Rate=350
  4836. Surface=yes
  4837. NewTheater=yes
  4838.  
  4839. ;[GADROP_BD]
  4840. ;Image=GADROP_B
  4841. ;Normalized=yes
  4842. ;LoopStart=20
  4843. ;LoopEnd=39
  4844. ;LoopCount=-1
  4845. ;Rate=220
  4846. ;Surface=yes
  4847. ;NewTheater=yes
  4848.  
  4849. [NAWAST_A]
  4850. Image=NAWAST_A
  4851. Normalized=yes
  4852. LoopStart=0
  4853. LoopEnd=19
  4854. LoopCount=-1
  4855. Rate=350
  4856. Surface=yes
  4857. NewTheater=yes
  4858. DetailLevel=1
  4859.  
  4860. [NAWAST_AD]
  4861. Image=NAWAST_A
  4862. Normalized=yes
  4863. LoopStart=20
  4864. LoopEnd=39
  4865. LoopCount=-1
  4866. Rate=220
  4867. Surface=yes
  4868. ;NewTheater=yes
  4869. DetailLevel=1
  4870.  
  4871. [NAWAST_B]
  4872. Image=NAWAST_B
  4873. Normalized=yes
  4874. LoopStart=0
  4875. LoopEnd=7
  4876. LoopCount=-1
  4877. Rate=350
  4878. Surface=yes
  4879. NewTheater=yes
  4880. DetailLevel=1
  4881.  
  4882. [NAWAST_BD]
  4883. Image=NAWAST_B
  4884. Normalized=yes
  4885. LoopStart=8
  4886. LoopEnd=15
  4887. LoopCount=-1
  4888. Rate=220
  4889. Surface=yes
  4890. ;NewTheater=yes
  4891. DetailLevel=1
  4892.  
  4893. [NAOBEL_A]
  4894. Image=NAOBEL_A
  4895. Normalized=yes
  4896. LoopStart=0
  4897. LoopEnd=12
  4898. LoopCount=-1
  4899. Rate=350
  4900. Surface=yes
  4901. NewTheater=yes
  4902.  
  4903. ; Obelisk charging animation.
  4904. [NAOBEL_B]
  4905. Image=NAOBEL_B
  4906. Normalized=yes
  4907. Rate=0
  4908. Surface=yes
  4909. NewTheater=yes
  4910.  
  4911. ; Missile silo launch anim
  4912. [NAMISL_A]
  4913. Image=NAMISL_A
  4914. Normalized=yes
  4915. LoopStart=0
  4916. LoopEnd=10
  4917. LoopCount=-1
  4918. Rate=350
  4919. Surface=yes
  4920. NewTheater=yes
  4921.  
  4922. ; Damaged missile silo launch anim
  4923. [NAMISL_AD]
  4924. Image=NAMISL_A
  4925. Normalized=yes
  4926. LoopStart=11
  4927. LoopEnd=21
  4928. LoopCount=-1
  4929. Rate=220
  4930. Surface=yes
  4931. ;NewTheater=yes
  4932.  
  4933. [NAMISL_B]
  4934. Image=NAMISL_B
  4935. Normalized=yes
  4936. LoopStart=0
  4937. LoopEnd=9
  4938. LoopCount=-1
  4939. Rate=350
  4940. Surface=yes
  4941. NewTheater=yes
  4942.  
  4943. [NAMISL_BD]
  4944. Image=NAMISL_B
  4945. Normalized=yes
  4946. LoopStart=10
  4947. LoopEnd=19
  4948. LoopCount=-1
  4949. Rate=220
  4950. ;NewTheater=yes
  4951. Surface=yes
  4952.  
  4953. [GAFIRE_B]
  4954. Image=GAFIRE_B
  4955. Normalized=yes
  4956. LoopStart=0
  4957. LoopEnd=15
  4958. LoopCount=-1
  4959. Rate=500
  4960. Surface=yes
  4961. NewTheater=yes
  4962.  
  4963. [GAFIRE_C]
  4964. Image=GAFIRE_C
  4965. Normalized=yes
  4966. LoopStart=0
  4967. LoopEnd=5
  4968. LoopCount=-1
  4969. Rate=220
  4970. Surface=yes
  4971. NewTheater=yes
  4972.  
  4973. [NAPOST_A]
  4974. Image=NAPOST_A
  4975. Normalized=yes
  4976. LoopStart=0
  4977. LoopEnd=11
  4978. LoopCount=-1
  4979. Rate=220
  4980. Surface=yes
  4981. NewTheater=yes
  4982. DetailLevel=1
  4983.  
  4984. [NAPOST_AD]
  4985. Image=NAPOST_A
  4986. Normalized=yes
  4987. LoopStart=12
  4988. LoopEnd=23
  4989. LoopCount=-1
  4990. Rate=150
  4991. Surface=yes
  4992. ;NewTheater=yes
  4993. DetailLevel=1
  4994.  
  4995. [NAPOST_B]
  4996. Image=NAPOST_B
  4997. Normalized=yes
  4998. LoopStart=0
  4999. LoopEnd=13
  5000. LoopCount=-1
  5001. Rate=220
  5002. Surface=yes
  5003. NewTheater=yes
  5004. DetailLevel=1
  5005.  
  5006. ; Waterfall animation
  5007. [WA01X]
  5008. Theater=yes
  5009. Normalized=yes
  5010. LoopStart=0
  5011. LoopEnd=8
  5012. LoopCount=-1
  5013. Rate=220
  5014. Flat=yes
  5015. DetailLevel=2
  5016. DemandLoad=true
  5017. ShouldUseCellDrawer=true
  5018.  
  5019. ; Waterfall animation
  5020. [WA02X]
  5021. Theater=yes
  5022. Normalized=yes
  5023. LoopStart=0
  5024. LoopEnd=8
  5025. LoopCount=-1
  5026. Rate=220
  5027. Flat=yes
  5028. DetailLevel=2
  5029. DemandLoad=true
  5030. ShouldUseCellDrawer=true
  5031.  
  5032. ; Waterfall animation
  5033. [WA03X]
  5034. Theater=yes
  5035. Normalized=yes
  5036. LoopStart=0
  5037. LoopEnd=8
  5038. LoopCount=-1
  5039. Rate=220
  5040. Flat=yes
  5041. DetailLevel=2
  5042. DemandLoad=true
  5043. ShouldUseCellDrawer=true
  5044.  
  5045. ; Waterfall animation
  5046. [WA04X]
  5047. Theater=yes
  5048. Normalized=yes
  5049. LoopStart=0
  5050. LoopEnd=8
  5051. LoopCount=-1
  5052. Rate=220
  5053. Flat=yes
  5054. DetailLevel=2
  5055. DemandLoad=true
  5056. ShouldUseCellDrawer=true
  5057.  
  5058. ; Waterfall animation
  5059. [WB01X]
  5060. Theater=yes
  5061. Normalized=yes
  5062. LoopStart=0
  5063. LoopEnd=8
  5064. LoopCount=-1
  5065. Rate=220
  5066. Flat=yes
  5067. DetailLevel=2
  5068. DemandLoad=true
  5069. ShouldUseCellDrawer=true
  5070.  
  5071. ; Waterfall animation
  5072. [WB02X]
  5073. Theater=yes
  5074. Normalized=yes
  5075. LoopStart=0
  5076. LoopEnd=8
  5077. LoopCount=-1
  5078. Rate=220
  5079. Flat=yes
  5080. DetailLevel=2
  5081. DemandLoad=true
  5082. ShouldUseCellDrawer=true
  5083.  
  5084. ; Waterfall animation
  5085. [WB03X]
  5086. Theater=yes
  5087. Normalized=yes
  5088. LoopStart=0
  5089. LoopEnd=8
  5090. LoopCount=-1
  5091. Rate=220
  5092. Flat=yes
  5093. DetailLevel=2
  5094. DemandLoad=true
  5095. ShouldUseCellDrawer=true
  5096.  
  5097. ; Waterfall animation
  5098. [WB04X]
  5099. Theater=yes
  5100. Normalized=yes
  5101. LoopStart=0
  5102. LoopEnd=8
  5103. LoopCount=-1
  5104. Rate=220
  5105. Flat=yes
  5106. DetailLevel=2
  5107. DemandLoad=true
  5108. ShouldUseCellDrawer=true
  5109.  
  5110.  
  5111. ; Waterfall animation
  5112. [WC01X]
  5113. Theater=yes
  5114. Normalized=yes
  5115. LoopStart=0
  5116. LoopEnd=8
  5117. LoopCount=-1
  5118. Rate=220
  5119. Flat=yes
  5120. DetailLevel=2
  5121. DemandLoad=true
  5122. ShouldUseCellDrawer=true
  5123.  
  5124. ; Waterfall animation
  5125. [WC02X]
  5126. Theater=yes
  5127. Normalized=yes
  5128. LoopStart=0
  5129. LoopEnd=8
  5130. LoopCount=-1
  5131. Rate=220
  5132. Flat=yes
  5133. DetailLevel=2
  5134. DemandLoad=true
  5135. ShouldUseCellDrawer=true
  5136.  
  5137. ; Waterfall animation
  5138. [WC03X]
  5139. Theater=yes
  5140. Normalized=yes
  5141. LoopStart=0
  5142. LoopEnd=8
  5143. LoopCount=-1
  5144. Rate=220
  5145. Flat=yes
  5146. DetailLevel=2
  5147. DemandLoad=true
  5148. ShouldUseCellDrawer=true
  5149.  
  5150. ; Waterfall animation
  5151. [WC04X]
  5152. Theater=yes
  5153. Normalized=yes
  5154. LoopStart=0
  5155. LoopEnd=8
  5156. LoopCount=-1
  5157. Rate=220
  5158. Flat=yes
  5159. DetailLevel=2
  5160. DemandLoad=true
  5161. ShouldUseCellDrawer=true
  5162.  
  5163.  
  5164. ; Waterfall animation
  5165. [WD01X]
  5166. Theater=yes
  5167. Normalized=yes
  5168. LoopStart=0
  5169. LoopEnd=8
  5170. LoopCount=-1
  5171. Rate=220
  5172. Flat=yes
  5173. DetailLevel=2
  5174. DemandLoad=true
  5175. ShouldUseCellDrawer=true
  5176.  
  5177. ; Waterfall animation
  5178. [WD02X]
  5179. Theater=yes
  5180. Normalized=yes
  5181. LoopStart=0
  5182. LoopEnd=8
  5183. LoopCount=-1
  5184. Rate=220
  5185. Flat=yes
  5186. DetailLevel=2
  5187. DemandLoad=true
  5188. ShouldUseCellDrawer=true
  5189.  
  5190. ; Waterfall animation
  5191. [WD03X]
  5192. Theater=yes
  5193. Normalized=yes
  5194. LoopStart=0
  5195. LoopEnd=8
  5196. LoopCount=-1
  5197. Rate=220
  5198. Flat=yes
  5199. DetailLevel=2
  5200. DemandLoad=true
  5201. ShouldUseCellDrawer=true
  5202.  
  5203. ; Waterfall animation
  5204. [WD04X]
  5205. Theater=yes
  5206. Normalized=yes
  5207. LoopStart=0
  5208. LoopEnd=8
  5209. LoopCount=-1
  5210. Rate=220
  5211. Flat=yes
  5212. DetailLevel=2
  5213. DemandLoad=true
  5214. ShouldUseCellDrawer=true
  5215.  
  5216. ; Crashed scrin fighter/UFO
  5217. ;[UFO]
  5218. ;Theater=yes
  5219. ;Normalized=yes
  5220. ;LoopStart=0
  5221. ;LoopEnd=0
  5222. ;LoopCount=-1
  5223. ;Rate=0
  5224. ;Flat=yes
  5225. ;DetailLevel=0
  5226. ;DemandLoad=true
  5227.  
  5228. ; Tiberium silo fill animation
  5229. [GASILO_A]
  5230. Image=GASILO_A
  5231. Normalized=yes
  5232. Rate=0
  5233. Surface=yes
  5234. NewTheater=yes
  5235.  
  5236. [GASILO_AD]
  5237. Image=GASILO_A
  5238. Normalized=yes
  5239. Rate=0
  5240. Surface=yes
  5241. ;NewTheater=yes
  5242.  
  5243. ; Tiberium silo active animation
  5244. [GASILO_B]
  5245. Image=GASILO_B
  5246. Normalized=yes
  5247. LoopStart=0
  5248. LoopEnd=15
  5249. LoopCount=-1
  5250. Rate=350
  5251. Surface=yes
  5252. NewTheater=yes
  5253. DetailLevel=1
  5254.  
  5255. [GASILO_BD]
  5256. Image=GASILO_B
  5257. Normalized=yes
  5258. LoopStart=16
  5259. LoopEnd=31
  5260. LoopCount=-1
  5261. Rate=220
  5262. Surface=yes
  5263. ;NewTheater=yes
  5264. DetailLevel=1
  5265.  
  5266. [GASPOT_A]
  5267. Image=GASPOT_A
  5268. Normalized=yes
  5269. LoopStart=0
  5270. LoopEnd=7
  5271. LoopCount=-1
  5272. Rate=350
  5273. Surface=yes
  5274. NewTheater=yes
  5275. DetailLevel=1
  5276.  
  5277. [GASPOT_AD]
  5278. Image=GASPOT_A
  5279. Normalized=yes
  5280. LoopStart=8
  5281. LoopEnd=15
  5282. LoopCount=-1
  5283. Rate=220
  5284. Surface=yes
  5285. ;NewTheater=yes
  5286. DetailLevel=1
  5287.  
  5288. [CTDAM_A]
  5289. Image=CTDAM_A
  5290. Normalized=yes
  5291. LoopStart=0
  5292. LoopEnd=9
  5293. LoopCount=-1
  5294. Rate=350
  5295. Surface=yes
  5296. NewTheater=yes
  5297. DetailLevel=1
  5298. DemandLoad=true
  5299.  
  5300. [CTDAM_AD]
  5301. Image=CTDAM_A
  5302. Normalized=yes
  5303. LoopStart=10
  5304. LoopEnd=19
  5305. LoopCount=-1
  5306. Rate=220
  5307. Surface=yes
  5308. NewTheater=yes
  5309. DetailLevel=1
  5310. DemandLoad=true
  5311.  
  5312. [CTDAM_B]
  5313. Image=CTDAM_B
  5314. Normalized=yes
  5315. LoopStart=0
  5316. LoopEnd=8
  5317. LoopCount=-1
  5318. Rate=350
  5319. Surface=yes
  5320. NewTheater=yes
  5321. DetailLevel=1
  5322. DemandLoad=true
  5323.  
  5324. [CTDAM_BD]
  5325. Image=CTDAM_B
  5326. Normalized=yes
  5327. LoopStart=8
  5328. LoopEnd=16
  5329. LoopCount=-1
  5330. Rate=350
  5331. Surface=yes
  5332. NewTheater=yes
  5333. DetailLevel=1
  5334. DemandLoad=true
  5335.  
  5336.  
  5337. ; Tunnel roof
  5338. [TUNTOP01]
  5339. Theater=yes
  5340. Normalized=yes
  5341. Surface=yes
  5342. YSortAdjust=1000
  5343. LoopStart=0
  5344. LoopEnd=0
  5345. LoopCount=-1
  5346. Rate=0
  5347. Flat=yes
  5348. DetailLevel=0
  5349. DemandLoad=true
  5350. ShouldFogRemove=false
  5351.  
  5352. ; Tunnel roof
  5353. [TUNTOP02]
  5354. Theater=yes
  5355. Surface=yes
  5356. YSortAdjust=1000
  5357. Normalized=yes
  5358. LoopStart=0
  5359. LoopEnd=0
  5360. LoopCount=-1
  5361. Rate=0
  5362. Flat=yes
  5363. DetailLevel=0
  5364. DemandLoad=true
  5365. ShouldFogRemove=false
  5366.  
  5367. ; Tunnel roof
  5368. [TUNTOP03]
  5369. Theater=yes
  5370. Normalized=yes
  5371. LoopStart=0
  5372. LoopEnd=0
  5373. LoopCount=-1
  5374. Rate=0
  5375. Flat=yes
  5376. DetailLevel=0
  5377. DemandLoad=true
  5378. ShouldFogRemove=false
  5379.  
  5380. ; Tunnel roof
  5381. [TUNTOP04]
  5382. Theater=yes
  5383. Normalized=yes
  5384. LoopStart=0
  5385. LoopEnd=0
  5386. LoopCount=-1
  5387. Rate=0
  5388. Flat=yes
  5389. DetailLevel=0
  5390. DemandLoad=true
  5391. ShouldFogRemove=false
  5392.  
  5393. ; Larger meteor
  5394. [METLARGE]
  5395. Elasticity=0.0
  5396. MaxXYVel=100.0
  5397. MinZVel=-50.0
  5398. ExpireAnim=TWLT070
  5399. Damage=5000000
  5400. DamageRadius=300
  5401. Warhead=Meteorite
  5402. IsMeteor=true
  5403. Spawns=METDEBRI
  5404. SpawnCount=5
  5405. LoopStart=0
  5406. LoopEnd=8
  5407. LoopCount=-1
  5408. RandomRate=220,500
  5409. DetailLevel=0
  5410. TrailerAnim=SMOKEY2
  5411. TrailerSeperation=1
  5412. Report=METEOR1
  5413.  
  5414. ; Small meteor
  5415. [METSMALL]
  5416. Elasticity=0.0
  5417. MinZVel=-50.0
  5418. MaxXYVel=100.0
  5419. ExpireAnim=TWLT100
  5420. Damage=5000000
  5421. DamageRadius=300
  5422. Warhead=Meteorite
  5423. IsMeteor=true
  5424. IsTiberium=true
  5425. Spawns=METDEBRI
  5426. SpawnCount=7
  5427. LoopStart=0
  5428. LoopEnd=8
  5429. LoopCount=-1
  5430. RandomRate=220,500
  5431. DetailLevel=0
  5432. TrailerAnim=METSTRAL
  5433. TrailerSeperation=1
  5434. Report=METEOR2
  5435.  
  5436. ; Meteor impact debris
  5437. [METDEBRI]
  5438. Elasticity=0.0
  5439. MinZVel=40.0
  5440. MaxXYVel=18.0
  5441. ExpireAnim=TWLT070
  5442. Damage=40
  5443. DamageRadius=100
  5444. Warhead=TankOGas
  5445. IsTiberium=true
  5446. LoopStart=0
  5447. LoopEnd=8
  5448. LoopCount=-1
  5449. Rate=500
  5450. DetailLevel=0
  5451. RandomRate=220,500
  5452. Bouncer=yes
  5453. ;TiberiumRadius=1
  5454. TiberiumSpawnType=TIB01
  5455. Report=METHIT1
  5456.  
  5457. ;Meteor smoke trail
  5458. [METSTRAL]
  5459. LoopStart=0
  5460. LoopEnd=8
  5461. LoopCount=1
  5462. Rate=600
  5463. DetailLevel=1
  5464. Next=SMOKEY
  5465.  
  5466. ; Meteor trail
  5467. [METLTRAL]
  5468. LoopStart=0
  5469. LoopEnd=8
  5470. LoopCount=1
  5471. Rate=600
  5472. DetailLevel=1
  5473. Next=SMOKEY
  5474.  
  5475. [CRYSTAL1]
  5476. Elasticity=0.0
  5477. MinZVel=40.0
  5478. MaxXYVel=18.0
  5479. ExpireAnim=TWLT026
  5480. Damage=40
  5481. DamageRadius=100
  5482. Warhead=TankOGas
  5483. IsTiberium=true
  5484. LoopStart=0
  5485. LoopEnd=14
  5486. LoopCount=-1
  5487. Rate=500
  5488. DetailLevel=0
  5489. RandomRate=220,500
  5490. Bouncer=yes
  5491. Theater=yes
  5492. TiberiumSpreadRadius=0
  5493. TiberiumSpawnType=TIB2_01
  5494.  
  5495. [CRYSTAL2]
  5496. Elasticity=0.0
  5497. MinZVel=40.0
  5498. MaxXYVel=18.0
  5499. ExpireAnim=TWLT026
  5500. Damage=40
  5501. DamageRadius=100
  5502. Warhead=TankOGas
  5503. IsTiberium=true
  5504. LoopStart=0
  5505. LoopEnd=14
  5506. LoopCount=-1
  5507. Rate=500
  5508. DetailLevel=0
  5509. RandomRate=220,500
  5510. Bouncer=yes
  5511. Theater=yes
  5512. TiberiumSpreadRadius=0
  5513. TiberiumSpawnType=TIB2_01
  5514.  
  5515. [CRYSTAL3]
  5516. Elasticity=0.0
  5517. MinZVel=40.0
  5518. MaxXYVel=18.0
  5519. ExpireAnim=TWLT026
  5520. Damage=40
  5521. DamageRadius=100
  5522. Warhead=TankOGas
  5523. IsTiberium=true
  5524. LoopStart=0
  5525. LoopEnd=14
  5526. LoopCount=-1
  5527. Rate=500
  5528. DetailLevel=0
  5529. RandomRate=220,500
  5530. Bouncer=yes
  5531. Theater=yes
  5532. TiberiumSpreadRadius=0
  5533. TiberiumSpawnType=TIB2_01
  5534.  
  5535. [CRYSTAL4]
  5536. Elasticity=0.0
  5537. MinZVel=40.0
  5538. MaxXYVel=18.0
  5539. ExpireAnim=TWLT026
  5540. Damage=40
  5541. DamageRadius=100
  5542. Warhead=TankOGas
  5543. IsTiberium=true
  5544. LoopStart=0
  5545. LoopEnd=14
  5546. LoopCount=-1
  5547. Rate=500
  5548. DetailLevel=0
  5549. RandomRate=220,500
  5550. Bouncer=yes
  5551. Theater=yes
  5552. TiberiumSpreadRadius=0
  5553. TiberiumSpawnType=TIB2_01
  5554. AnimLow=0
  5555. AnimHigh=14
  5556. Voxel=no
  5557.  
  5558. [BIGBLUE]
  5559. LoopStart=0
  5560. LoopEnd=9
  5561. LoopCount=-1
  5562. Rate=500
  5563. DetailLevel=0
  5564. RandomRate=150,250
  5565. Theater=yes
  5566. IsAnimatedTiberium=yes
  5567. Surface=yes
  5568. YDrawOffset=-50
  5569.  
  5570. [FLAMEGUY]
  5571. IsFlamingGuy=true
  5572. RunningFrames=6
  5573. LoopCount=1
  5574. Rate=500
  5575.  
  5576. ; This is a tricky one. It's an animation AND a projectile all in the same section
  5577. ; The anim stuff is first then the projectile stuff.
  5578. [PULSBALL]
  5579. Start=0
  5580. End=8
  5581. LoopCount=1
  5582. Rate=220
  5583. DetailLevel=0
  5584. AnimPalette=yes
  5585. AnimLow = 8
  5586. AnimHigh = 22
  5587. AnimRate = 1
  5588.  
  5589. ; Deployable sensor array
  5590. [GADPSA_A]
  5591. Normalized=yes
  5592. Rate=220
  5593. Surface=yes
  5594. NewTheater=yes
  5595. LoopCount=-1
  5596.  
  5597. ; Deployable ICBM launcher
  5598. [GAICBM_A]
  5599. Rate=0
  5600. Surface=yes
  5601. NewTheater=yes
  5602. LoopCount=-1
  5603.  
  5604. ; Civilian array
  5605. [CAARAY_A]
  5606. Image=CAARAY_A
  5607. Normalized=yes
  5608. LoopStart=0
  5609. LoopEnd=15
  5610. LoopCount=-1
  5611. Rate=350
  5612. Surface=yes
  5613. NewTheater=yes
  5614. DetailLevel=0
  5615.  
  5616. [CAARAY_B]
  5617. Image=CAARAY_B
  5618. Normalized=yes
  5619. LoopStart=0
  5620. LoopEnd=15
  5621. LoopCount=-1
  5622. Rate=350
  5623. Surface=yes
  5624. NewTheater=yes
  5625. DetailLevel=0
  5626.  
  5627. [CAARAY_C]
  5628. Image=CAARAY_C
  5629. Normalized=yes
  5630. LoopStart=0
  5631. LoopEnd=15
  5632. LoopCount=-1
  5633. Rate=350
  5634. Surface=yes
  5635. NewTheater=yes
  5636. DetailLevel=2
  5637.  
  5638. [CAARAY_CD]
  5639. Image=CAARAY_C
  5640. Normalized=yes
  5641. LoopStart=16
  5642. LoopEnd=31
  5643. LoopCount=-1
  5644. Rate=350
  5645. Surface=yes
  5646. NewTheater=yes
  5647. DetailLevel=2
  5648.  
  5649. [CAARAY_D]
  5650. Image=CAARAY_D
  5651. Normalized=yes
  5652. LoopStart=0
  5653. LoopEnd=11
  5654. LoopCount=-1
  5655. Rate=350
  5656. Surface=yes
  5657. NewTheater=yes
  5658. DetailLevel=2
  5659.  
  5660. [CAARAY_DD]
  5661. Image=CAARAY_D
  5662. Normalized=yes
  5663. LoopStart=12
  5664. LoopEnd=23
  5665. LoopCount=-1
  5666. Rate=350
  5667. Surface=yes
  5668. NewTheater=yes
  5669. DetailLevel=2
  5670.  
  5671. [CARYLAND]
  5672. Image=PODRING
  5673. Normalized=no
  5674. Rate=900
  5675. Surface=yes
  5676. DetailLevel=1
  5677. Translucent=yes
  5678. Flat=yes
  5679. ;NormalZAdjust=1
  5680. YSortAdjust=-2000
  5681.  
  5682. [DROPLAND]
  5683. Image=PODRING
  5684. Normalized=no
  5685. Rate=180
  5686. Surface=yes
  5687. DetailLevel=1
  5688. Translucent=yes
  5689. Flat=yes
  5690. ;NormalZAdjust=1
  5691. YSortAdjust=-200
  5692.  
  5693.  
  5694. ; *** Movies ***
  5695. ; Each of the movies allowed in the game will be listed
  5696. ; here.
  5697. [Movies]
  5698. 1=CAP_TRAT
  5699. 2=COUP
  5700. 3=VEGAWIN
  5701. 4=DISKDEST
  5702. 5=INTRO
  5703. 6=GDI_M02
  5704. 7=GDI_M03
  5705. 8=GDI_M04
  5706. 9=GDI_M05
  5707. 10=GDI_M06
  5708. 11=GDI_M07
  5709. 12=GDI_M08
  5710. 13=GDI_M09A
  5711. 14=GDI_M09B
  5712. 15=GDI_M09C
  5713. 16=GDI_M10A
  5714. 17=GDIM09CW
  5715. 18=GDI_M11
  5716. 19=GDI_M12A
  5717. 20=HIDESEEK
  5718. 21=ICESKATE
  5719. 22=MECHATAK
  5720. 23=EVA
  5721. 24=NOD_M02
  5722. 25=NOD_M03
  5723. 26=NOD_M04
  5724. 27=NOD_M06
  5725. 28=NOWCNOT
  5726. 29=ORCASTRK
  5727. 30=PODASSLT
  5728. 31=RETRBTN
  5729. 32=TENEVICT
  5730. 33=TRAINROB
  5731. 34=NOD06ABW
  5732. 35=EMPULSE
  5733. 36=NOD_M09
  5734. 37=STARTUP
  5735. 38=ICBMLNCH
  5736. 39=BEACHEAD
  5737. 40=GDI_FINL
  5738. 41=NOD_M05
  5739. 42=GENNODL1
  5740. 43=GDIM09D1
  5741. 44=GDI01_SB
  5742. 45=GDI02_SB
  5743. 46=GDI03_SB
  5744. 47=NOD_M07
  5745. 48=NOD_M08
  5746. 49=NOD_M10
  5747. 50=NOD_M11
  5748. 51=NOD_M12
  5749. 52=NOD_FINL
  5750. 53=NOD01_SB
  5751. 54=NOD02_SB
  5752. 55=GENWIN01
  5753. 56=UFOGUARD
  5754. 57=WWLOGO
  5755. 58=KILL_GDI
  5756. 59=KILLMECH
  5757. 60=UNSTPBLE
  5758. 61=N_LOGO_W
  5759. 62=N_LOGO_L
  5760. 63=NOD_FLAG
  5761. 64=GDI_LOGO
  5762. 65=GDI_FLAG
  5763. 66=DAMBREAK
  5764. es
  5765. Rate=400